projects:help.blk
On line HELP system
Screen 0 not modified 0 \ Help System 11:43JWB03/25/86 1 \ Last change: Screen 009 11:45JWB03/25/86 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Screen 1 not modified 0 \ HELP SYSTEM LOAD SCREEN 11:43JWB03/25/86 1 2 CR .( Loading HELP system.) 3 4 2 9 THRU 5 6 7 8 9 10 11 12 13 14 15 Screen 2 not modified 0 \ HELP-0 HBLOCK PBLOCK DONE? IPROMPT MAXPR 11:07JWB12/01/85 1 ONLY EDITOR ALSO FORTH ALSO HIDDEN DEFINITIONS 2 VARIABLE #PROMPT \ Prompt # and index into help screens. 3 VARIABLE HBLOCK \ Contains block # of first help screen. 4 VARIABLE FINI \ Flag set true when it's time to quit. 5 VARIABLE MAXP \ Contains max number of help screens. 6 0 CONSTANT IPROMPT \ Initial Prompt number. 7 8 \ Leave number of last prompt. 9 : MAXPROMPT ( -- n ) 10 MAXP @ ; 11 12 \ Leave true flag if user responds positively. 13 : (Y/N?) ( -- flag ) 14 ." Yes/No " KEY DUP 223 ( $DF = 11011111 to allow lower case) 15 AND ASCII Y = SWAP BL = OR ; Screen 3 not modified 0 \ HELP-1 (Y/N?) (LIST) .HELP 10:15JWB12/01/85 1 \ List a screen without its header and line numbers. 2 : (LIST) ( n -- ) 3 SCR ! CLEARSCREEN 4 16 0 DO 8 I 3 + AT 5 SCR @ BLOCK I C/L * + 6 C/L -TRAILING >TYPE CR 7 LOOP ; 8 9 \ Display the current help screen. 10 : .HELP ( -- -- ) 11 #PROMPT @ HBLOCK @ 1+ + (LIST) 12 20 21 AT BEEP ." More help? " 13 (Y/N?) NOT FINI ! ; 14 : WHITE 112 ATRIB ! ; \ Set background to White. 15 : BLACK 15 ATRIB ! ; \ Set backbround to black. Screen 4 not modified 0 \ HELP-2 PROMPT-ADR .PROMPT-CUR +.PROMPT.C 10:10JWB12/01/85 1 \ Compute address and character count for prompt number n. 2 : PROMPT-ADR ( n adr count ) 3 32 * B/BUF /MOD 4 HBLOCK @ + BLOCK \ Note the BLOCK !!! 5 SWAP + 32 -TRAILING ; 6 \ Position cursor at correct position for current prompt and 7 \ leave current prompt number n. 8 : .PROMPT-CUR ( -- n ) 9 #PROMPT @ DUP 3 /MOD 10 SWAP 25 * SWAP AT ; 11 \ Increment prompt number by n and position cursor and leave new 12 \ prompt number as n'. 13 : +.PROMPT-CUR ( n n' ) 14 #PROMPT @ + MAXPROMPT MOD #PROMPT ! 15 .PROMPT-CUR ; Screen 5 not modified 0 \ HELP-3 .PROMPT .RPROMPT +.PROMPT .HPROMP 10:21JWB12/01/85 1 \ Display prompt number n at current cursor position. 2 : .PROMPT ( n -- ) 3 PROMPT-ADR VTYPE ; 4 \ As above but with blue background. 5 : .RPROMPT ( n -- ) 6 PROMPT-ADR WHITE VTYPE BLACK ; 7 \ Increment prompt number by n amd move to new prompt. 8 : +.PROMPT ( n -- ) 9 .PROMPT-CUR .PROMPT 10 +.PROMPT-CUR .RPROMPT ; 11 \ Move to home position and display prompt number 0 . 12 : .HPROMPT ( -- -- ) 13 #PROMPT OFF 0 +.PROMPT ; 14 : .EPROMPT ( -- -- ) \ Move to last prompt. 15 MAXPROMPT 1- #PROMPT ! 0 +.PROMPT ; Screen 6 not modified 0 \ HELP-4 11:00JWB12/01/85 1 : .LPROMPT ( -- -- ) \ Move to last prompt on line. 2 2 #PROMPT @ 3 MOD - +.PROMPT ; 3 : .FPROMPT ( -- -- ) \ Move to first prompt on line. 4 MAXPROMPT #PROMPT @ 3 MOD - +.PROMPT ; 5 6 : MENU ( -- -- ) 7 #PROMPT @ CLEARSCREEN MAXPROMPT 0 8 DO I #PROMPT ! .PROMPT-CUR .PROMPT LOOP 9 22 AT 9 ." Select with arrow keys and then press RETURN " 10 #PROMPT ! .PROMPT-CUR .RPROMPT ; 11 12 : SCAN ( false flag ) 13 200 0 DO DROP (KEY?) DUP ?LEAVE LOOP ; 14 15 Screen 7 not modified 0 \ HELP-5 11:04JWB12/01/85 1 \ Same as PCKEY in line editor. 2 : HCKEY ( -- n flag ) 3 {KEY} 4 ?DUP IF TRUE ELSE {KEY} FALSE THEN ; 5 6 7 : FKEY 8 (KEY?) IF HCKEY ELSE 9 BEGIN FALSE .PROMPT-CUR .PROMPT SCAN 10 .PROMPT-CUR .RPROMPT DUP NOT 11 IF SCAN THEN 12 UNTIL .PROMPT-CUR .PROMPT HCKEY THEN ; 13 14 15 Screen 8 not modified 0 \ HELP-6 10:22JWB12/01/85 1 : CHOOSE 2 BEGIN FKEY IF DUP 13 <> ELSE TRUE THEN 3 WHILE CASE 4 72 OF MAXPROMPT 3 - +.PROMPT ENDOF \ Up arrow 5 73 OF MAXPROMPT 9 - +.PROMPT ENDOF \ Pg up 6 71 OF .HPROMPT ENDOF \ Home key 7 79 OF .EPROMPT ENDOF \ End key 8 75 OF MAXPROMPT 1- +.PROMPT ENDOF \ Left arrow 9 115 OF .FPROMPT ENDOF \ Control left arrow 10 77 OF 1 +.PROMPT ENDOF \ Right arrow 11 116 OF .LPROMPT ENDOF \ Control right arrow 12 80 OF 3 +.PROMPT ENDOF \ Down arrow 13 81 OF 9 +.PROMPT ENDOF \ Pg down 14 ENDCASE REPEAT DROP ; 15 Screen 9 not modified 0 \ HELP-7 11:45JWB03/25/86 1 : (HELP) ( scr nmax -- ) 2 MAXP ! HBLOCK ! FINI OFF 3 IPROMPT #PROMPT ! MENU 4 BEGIN MENU CHOOSE #PROMPT @ 5 IF .HELP THEN 6 FINI @ #PROMPT @ 0= OR 7 UNTIL 0 22 AT 8 #PROMPT @ IS IPROMPT ; 9 ONLY FORTH ALSO DOS ALSO HIDDEN ALSO FORTH DEFINITIONS 10 : HELP ( -- -- ) 11 SCR @ FILE @ FLUSH 12 ( B: ) HELP.BLK OPEN-FILE 13 [ BLK @ 1+ ] LITERAL 63 (HELP) 14 !FILES OPEN-FILE SCR ! ; 15 ONLY FORTH ALSO DEFINITIONS Screen 10 not modified 0 EXIT HELP SCREEN VIEWING 1 PRINTER AND WORD VIEWING NO. DISPLAYING WORDS 2 COLD FORGET EMPTY BYE HEX AND DECIMAL 3 CONDITIONALS MORE CONDITIONALS 4 SCREEN EDITING STAR-SLASH THE SCALAR 5 INFINITE LOOPS INDEFINITE LOOPS 6 ANOTHER LOOP LEAVING LOOPS EARLY 7 BASIC STACK OPERATORS FURTHER STACK OPERATORS 8 RETURN STACK VIRTUAL MEMORY 9 BLOCK AND UPDATE MEMORY OPERATORS 10 MORE MEMORY OPERATORS WORD DEFINITION STRUCTURE 11 VOCABULARY:ROOT:ONLY DIVISION 12 STRINGS STRING:COUNT:TYPE:EXPECT 13 MOVING STRINGS BUFFER 14 HIDE:REVEAL:IMMEDIATE NUMBER FORMATING 15 CASE STATEMENT VARIABLES AND CONSTANTS Screen 11 not modified 0 MORE VARIABLES & CONST. MULTITASKING 1 TASK USER VARIABLES . PAUSE RESTART 2 SLEEP WAKE STOP MULTI SINGLE 3 X X 4 X X 5 XMETA COMPILER X 6 X X 7 XDEMOS X 8 XCRASH RECOVERY X 9 X8086 CPU REGISTERS X 10 LEAVING FORTH STARTING FORTH P 50- 83 11 STARTING FORTH P110-112 STARTING FORTH P119-135 12 STARTING FORTH P137-143 STARTING FORTH P161-174 13 STARTING FORTH P177-247 X 14 X X 15 X X Screen 12 not modified 0 Screen Viewing Help 1 2 L Lists current screen 3 B L Lists previous screen 4 N L Lists next screen 5 A L Lists the shadow screen 6 7 n LIST Lists screen n 8 n BROWSE Use editor to browse screens 9 10 n1 n2 INDEX Lists the first line of screens n1 thru n2 11 12 VIEW {word} Browse the source definition for {word} 13 14 15 Screen 13 not modified 0 Printer and word viewing help 1 2 PRINTING ON Send output to printer, make sure its on 3 PRINTING OFF Send output to screen only 4 5 WORDS List words in the context vocabulary. 6 7 ONLY FORTH WORDS Lists all words in FORTH 8 9 ONLY EDITOR WORDS Lists all words in EDITOR 10 11 12 13 14 15 Screen 14 not modified 0 NUMBER DISPLAYING WORDS 1 Single signed 16bit numbers -32768 - 32767 2 . ( n -- ) Display signed 16bit # followed by space. 3 .R ( n w -- ) Display # right justified in w wide field. 4 5 Single unsigned 16bit numbers. 0 - 65535 6 U. ( u -- ) Display unsigned 16bit # followed by space 7 U.R ( u w -- ) Display # right justified in w wide field 8 9 Double signed 32bit numbers -2,147,483,648 - 2,147,483,647 10 D. ( d -- ) Display signed 32bit # followed by a space 11 D.R ( d w -- ) Display # right justified in w wide field 12 13 Double unsigned 32bit numbers. 0 - 4,294,967,296 14 UD. ( ud -- ) Display unsigned 32bit # followed by space 15 UD.R ( ud w -- ) Display # right justified in w wide field Screen 15 not modified 0 \COLD FORGET EMPTY BYE 1 2 3 4 5 FORGET <name> Remove <name> and all following words 6 from the dictionary. 7 8 9 EMPTY Remove all new words added since this 10 session started 11 12 13 BYE Exit Forth and return to DOS 14 15 Screen 16 not modified 0 HEX AND DECIMAL 1 2 3 HEX ( -- -- ) Set the system number BASE to 16 4 5 DECIMAL ( -- -- ) Set the system number BASE to 10 6 7 You could also add the following words to your system. 8 9 : OCTAL ( -- -- ) \ Set system number base to 8. 10 8 BASE ! ; 11 12 : BINARY ( -- -- ) \ Set system number base to 2. 13 2 BASE ! ; 14 15 Screen 17 not modified 0 CONDITIONALS 1 tf = 1111111111111111 binary or base 2 2 ff = 0000000000000000 binary or base 2 3 TRUE ( -- tf ) Leave true flag on top of the stack 4 FALSE ( -- ff ) Leave false flag on top of the stack 5 = ( n m flag ) Leave tf if n = m , otherwise ff 6 <> ( n m flag ) Leave tf if n<> m , otherwise ff 7 < ( n m flag ) Leave tf if n < m , otherwise ff 8 > ( n m flag ) Leave tf if n > m , otherwise ff 9 10 0= ( n flag ) Leave tf if n = 0 , otherwise ff 11 0<> ( n flag ) Leave tf if n<> 0 , otherwise ff 12 0 < ( n flag ) Leave tf if n < 0 , otherwise ff 13 0 > ( n flag ) Leave tf if n > 0 , otherwise ff 14 ?DUP ( n n (n)) Duplicate n if n is non zero 15 NOTE IF TRIGGERS ON ZERO Screen 18 not modified 0 MORE CONDITIONALS 1 NOTE THESE OPERATORS WORK AT THE BINARY LEVEL 2 3 AND ( f1 f2 flag ) Leave tf only if f1 and f2 are true 4 5 OR ( f1 f2 flag ) Leave tf if either f1 or f2 are true 6 7 XOR ( f1 f2 flag ) Leave tf if f1=tf or f2=tf but not both 8 9 NOT ( f1 not-flag ) Reverse the flag f1 10 NOTE : Starting FORTH NOT is the same as F83 0= 11 Starting FORTH NOT is different than F83 NOT 12 F83 NOT operates on each of a numbers 16 bits 13 F83 NOT leaves a false flag ( zero ) only if it 14 operates on a true flag -1111111111111111 binary 15 F83 NOT is not the same as 0= Screen 19 not modified 0 SCREEN EDITING 1 2 FILE? Display current screen file 3 DEFAULT Revert to default screen file 4 used when FORTH was started 5 6 OPEN <name>.BLK Open an existing screen file 7 8 CREATE-FILE <name>.BLK ( n ) 9 Create a new screen file <name>.BLK 10 with n blank screens 11 MORE Add n blank screens to the end of 12 the current screen file 13 CAPACITY Leave number of screens in the current 14 screen file 15 Screen 20 not modified 0 STAR-SLASH THE SCALAR 1 2 */ ( a b c ab/c ) Perform multiplication and then 3 division. Star-slash multiplies 16bit a and b to form 4 a 32bit intermediate result which is then divided by 16bit 5 c to give a 16bit result. The 32bit intermediate product 6 ensures accurate results when multipying by fractions. 7 8 9 10 11 12 13 14 15 Screen 21 not modified 0 INFINITE LOOPS 1 2 The infinite loop with no exit. This is recommended 3 only for an end user application. 4 5 ... (step 1) BEGIN (step 2) AGAIN (step 3) ... 6 7 step 1 is executed once; step 2 is repeated forever. 8 Note: step 3 is never executed. 9 10 11 12 13 14 15 Screen 22 not modified 0 INDEFINITE LOOPS 1 2 In the indefinite loop the main action is repeated 3 until a condition is true. Step 1 is executed once, 4 step 2 is executed and (condition) is tested. If 5 condition is false step 2 is executed again, if 6 condition is true then step 3 is executed. Note 7 that step 3 following the loop will be executed 8 when loop is exited . 9 10 11 ... (step 1) BEGIN (step 2) 12 (condition) 13 UNTIL (step 3) ... 14 15 Screen 23 not modified 0 ANOTHER LOOP 1 2 Indefinite loop - another form 3 In this form step 1 is executed once. Step 2 is 4 executed if condition is true do step 3 and repeat 5 starting with step 2 if condition is false leave loop 6 and do step 4. 7 8 ... (step 1) BEGIN (step 2) 9 (condition) 10 WHILE (step 3) 11 REPEAT (step 4) ... 12 13 14 15 Screen 24 not modified 0 LEAVING LOOPS EARLY 1 Execute step 1. Repeat loop executing step 2 and step 4 on each 2 pass - except that if condition is true before loop is finished 3 execute step 3 and leave loop to execute step 5. Note step 4 4 will not be executedif we leave the loop early. 5 6 ... (step 1) DO (step 2) 7 (condition) IF (step 3) LEAVE THEN 8 (step 4) 9 LOOP (step 5) ... 10 This is an alternative form if step 3 is not required. 11 ... (step 1) DO (step 2) 12 (condition) ?LEAVE 13 (step 4) 14 LOOP (step 5) ... 15 NOTE:EXIT CANNOT BE USED IN DO LOOPS -IT RUINS THE RETURN STACK Screen 25 not modified 0 BASIC STACK OPERATORS 1 DROP ( n -- ) Drop top number on data stack 2 SWAP ( n m m n ) Swap top two numbers on data stack 3 DUP ( n n n ) Duplicate top number on data stack 4 OVER ( n m n m n ) Make copy of second item to top of 5 ROT ( a b c b c a ) Rotate third item to the top of stack 6 -ROT ( a b c c a b ) Rotate in opposite direction 7 PICK ( ? n ? nth ) Copy nth item to top of stack (0 based) 8 ROLL ( ? n ? nth ) Rotate nth item to top (0 based) 9 NIP ( n m m ) Discard second item on data stack 10 TUCK ( n m m n m ) Push copy of top under second item 11 3DUP ( a b c a b c a b c ) Make a copy of the top 3 items 12 2DROP ( dn -- ) Drop double number from the top 13 2SWAP ( dn dm dm dn ) Swap the top two double numbers 14 2DUP ( dn dn dn ) Make another copy of top double number 15 2OVER ( dn dm dn dm dn ) Copy second double number to top Screen 26 not modified 0 FURTHER STACK OPERATORS 1 1+ Increment top stack item by 2 3 2+ Increment top stack iten by 2 4 5 1- Decrement top stack item by 1 6 7 2- Decrement top stack item by 2 8 9 2* Multiply top stack item by 2 10 11 2/ Divide top stack item by 2 12 13 ABS Replace top item by its absolute value 14 15 NEGATE Negate top stack item Screen 27 not modified 0 RETURN STACK 1 >R R> and R@ are for accessing the return stack.These words 2 are very dangerous!!. Do NOT test or execut them interactively. 3 They can only be used within colon definitions. 4 Note: D) indicates data stack, R) indicates return stack. 5 Transfer top data stack item to return stack. 6 >R ( n -- D ) ( -- n R ) 7 Transfer top return stack item to data stack. 8 R> ( -- n D ) ( n -- R ) 9 Copy top return stack item to data stack. 10 R@ ( -- n D ) ( n n R ) 11 12 RULES: 13 1. Each use of >R must be balanced with a corresponding R>. 14 2. Do not use >R R> and R@ within DO ... LOOPS. Loop control 15 info is kept on the return stack and could be destroyed. Screen 28 not modified 0 VIRTUAL MEMORY 1 F83 virtual memory operates as follows: 2 The current file open on the mass storage is divided into 3 consecutive blocks. The block is the basic unit of storage. 4 Each block holds 1024 bytes. Blocks are numbered consecutively 5 starting with block 0 at the beggining of the file. On the mass 6 storage device (disk or hard disk) the only limit to the number 7 of blocks in a file is the capacity of the mass storage device. 8 9 In the ram memory of the computer there is an area reserved for 10 disk buffers. One disk buffer will hold 1024 bytes. In F83 there 11 are 4 disk buffers. Thus in the computers ram memory there can 12 only be 4 blocks at any one time. FORTH's virtual memory system 13 keeps track of which blocks are in ram memory and which blocks 14 are on the mass storage device. This housekeeping is transparent 15 to the user. Screen 29 not modified 0 BLOCK AND UPDATE 1 2 3 BLOCK ( n adr ) Given the block number n, BLOCK returns 4 the address, adr, of the assigned block buffer. The 5 buffer address, adr, is the loaction of the first data 6 storage cell of the buffer, which consists if 1024 bytes. 7 8 9 UPDATE ( -- -- ) Mark most recently referenced block as 10 modified. Then if it's block buffer is required it will 11 automatically be transfered back to mass storage. 12 13 14 15 Screen 30 not modified 0 MEMORY OPERATORS 1 DUMP ( adr n -- ) Dump n bytes of memory starting at adr. 2 ERASE ( adr n -- ) Erase n bytes of memory starting at 3 adr to zeros. 4 FILL ( adr n m -- ) Fill n bytes of memory starting at adr 5 with low 8 bits of m ( 0 - 255 ). 6 7 ! ( n adr -- ) STORE 16 bit value at address adr. 8 @ ( adr n ) FETCH 16 bit value at adr and leave as n. 9 10 NOTE: 16 BIT NUMBERS ARE STORED WITH THE LOW BYTE AT adr AND THE 11 HIGH BYTE AT adr+1 ( THIS IS THE CONVENTION FOR 6502 AND 12 8086 CPUs - THE 68000 IS NORMAL ). 13 C! ( n adr -- ) Store low 8 bits of n at address adr. 14 C@ ( adr n ) Fetch 8 bit value at adr and leave as n. 15 ? ( adr -- ) Display contents of cell at adr. Screen 31 not modified 0 MORE MEMORY OPERATORS 1 NOTE : cell = 2 bytes = 16 bits = 1 word 2 +! ( n adr -- ) Add n to the value found at address adr. 3 ON ( adr -- ) Set cell at adr to true or -1 4 OFF ( adr -- ) Set cell at adr to false or 0 5 6 CREATE (name) (-- --) Creates a dictionary entry named <named> 7 when executed,<name> leaves the address 8 <name> ( -- adr ) of the first memory cell which follows 9 the word name. No memory is allocated. 10 ALLOT ( n -- ) Allocate n bytes of memory in the 11 dictionary. 12 , ( n -- ) Allocate 16 bits ( 2 bytes ) of memory 13 initializing it to the value n. 14 C, ( n -- ) Allocate 8 bits ( 1 byte ) of memory 15 initializing it to low 8 bits of n. Screen 32 not modified 0 WORD DEFINITION STRUCTURE 1 2 3 | 4bits | 12 bits | 4 vfa -> | File # | Block # | View Field 5 lfa -> | Link address | Link Field 6 nfa -> | 1PScount | Name Field count=5bits 7 | 0 char | 8 | 0 char | char = 7bits 9 | 0 char | 10 | 1 char | 11 cfa -> | Addr Inner Interpr. | Code field 12 pfa -> | Parameter List | Parameter Field 13 | . . . . | Also called the 14 | . . . . | BODY of the word 15 | . . . . | definition Screen 33 not modified 0 VOCABULARY:ROOT:ONLY 1 2 VOCABULARY {name} ( -- -- ) 3 A dictionary entery for {name} is created which specifies a 4 new list of word definitions. Subsequent execution of {name} 5 replaces the first vocabulary in the current search order with 6 {name} . When name becomes the compilation vocabulary new 7 definitions will be appended to {names}'s word list. 8 9 ROOT ( -- -- ) 10 A small vocabulary for controlling search order. 11 12 ONLY ( -- -- ) 13 Erases the search order and forces the ROOT vocabulary to be 14 first and last. 15 Screen 34 not modified 0 DIVISION 1 2 Floored symetric division 3 4 Note that q and r must satisfy the equation. 5 6 m/n = q + r/n 7 8 or m = nq + r 9 10 / ( m n q ) Leave q ,the floor of real quotient 11 12 MOD ( m n r ) Leave r ,remainder (satisfying above) 13 14 /MOD (m n r q ) Leave remainder r and quotient q 15 Screen 35 not modified 0 STRINGS 1 A counted string in memory is |05|48|45|4C|4C|4F| <-hex-< 2 preceded by character count. |05| H| E| L| L| O| 3 4 ," {text}" ( -- -- ) ONLY USE OUTSIDE A WORD DEFINITION 5 Compile a counted {text} string into dictionary. Do not use in 6 a word definition!! SYSTEM WILL CRASH. 7 8 " {text}" ( -- adr count ) ONLY USE WITHIN A WORD DEFINITION 9 Compile a counted string into a word definition. When word is 10 later executed the address and count are returned. 11 12 Examples: 13 CREATE NAME$ ," GEORGE SMITH" 14 : JOB$ " FORTH Progammer" ; 15 ^ Screen 36 not modified 0 STRING COUNT TYPE EXPECT 1 COUNT ( adr adr+1 n ) 2 If adr points to a counted string, COUNT will fetch the 3 character count an increment adr to point to first 4 character. Count is often used to fetch succesive 5 characters of a string. 6 7 TYPE ( adr n -- ) Type n characters of a string at adr. 8 9 FILL ( adr n c ) Fill string at adr with n copies of c. 10 11 ERASE ( adr n ) Fill string at adr with n null's or 0's 12 13 EXPECT ( adr n ) Input a string of length n to beffer at adr. 14 Actual number of characters entered is stored in a variable 15 called SPAN .NOTE: EXPECT does not return a counted string. Screen 37 not modified 0 MOVING STRINGS 1 2 CMOVE ( adrf adrt n -- ) Use when adrf > adrt 3 Move n bytes from adrf to adrt. Left-most or low memory bytes 4 are moved first. ( ie Move starts at begginning of string. ) 5 Use CMOVE to move strings down to lower memory. 6 7 CMOVE> ( adrf adrt n -- ) Use when adrf < adrt 8 Move n bytes from adrf to adrt. Right-most or high memory bytes 9 are moved first. ( ie Move starts at end of string. ) 10 Use CMOVE> to move strings up to a higher memory. 11 12 MOVE ( adrf adrt n -- ) 13 Move n bytes from adrf to adrt. If adrf < adrt use CMOVE> 14 otherwise use CMOVE. this will prevent overlap. 15 Use MOVE when you can't remember wether to use CMOVE or CMOVE>. Screen 38 not modified 0 BUFFER 1 BUFFER ( n adr ) Assign block n the buffer storage area at 2 adr . The function is the same as for BLOCK except 3 that the contents of the data storage area are undefined 4 That is . . . The buffer is assigned only and if the 5 block is not already in memory its contents might not be 6 transferred from mass storage. Not often used. 7 8 EMPTY-BUFFERS ( -- -- ) Erase all data in block buffers, 9 initialize buffer pointers and mark buffers as empty. 10 11 SAVE-BUFFERS ( -- -- ) Transfer all buffers marked as 12 updated to mass storage and then mark them as unmodified. 13 14 FLUSH ( -- -- ) Same effect as SAVE-BUFFERS followed 15 by EMPTY-BUFFERS Screen 39 not modified 0 HIDE:REVEAL:IMMEDIATE 1 2 HIDE Unlink most latest word from dictionary. 3 4 REVEAL Link the latest word inti the dictionary. 5 6 IMMEDIATE Set precedence bit so latest word is executed 7 during compilation instead of being compiled. 8 9 ['] {word} This is an IMMEDIATE word used within a definition 10 It is used to compile the cfa of the following word 11 as a LITERAL or number. It is equivalent to the 12 sequence 13 14 [ ' {word} ] LITERAL 15 Screen 40 not modified 0 NUMBER FORMATING 1 2 PAD ( -- adr ) Return address for string output buffer. 3 HLD ( -- adr ) Pointer to current loacation in output buffer 4 HOLD ( -- adr ) Add character n to string being formed. 5 SIGN ( n -- ) If n is negative insert a -ve sign in the 6 output string. This is different from BRODIE. 7 8 <# ( dn dn ) Start number formating ( pad hld ! ) 9 dn, the number to be formated , is not used 10 <# but is usually present. 11 # ( dn dn' ) Convert one digit of dn using current number 12 BASE and remaining digits as dn' . 13 #S ( dn dn' ) Convert a number until finished. When 14 conversion is finished dn' will be zero. 15 #> ( dn adr len ) Terminate numeric conversion. Screen 41 not modified 0 CASE STATEMENT 1 CASE ... OF ... ENDOF ... ENDCASE 2 CASE causes an index value to be compared to a series 3 OF values. Any number of OF .. ENDOF pairs may be used. 4 OF is equivalent to OVER = IF DROP 5 ENDOF is equivalent to else 6 ENDCASE is equivalent to DROP and number of THENs 7 When the index value equals one of the OF values,the sequence 8 between that OF and the corresponding ENDOF is executed. 9 Control then branches to the word following ENDCASE. 10 If no match is found, ENDCASE drops the index from the stack. 11 12 The "otherwise" case may be handled by a sequence placed between 13 the last ENDOF and ENDCASE. The index value must however be 14 preserved across this otherwise sequence so that ENDCASE may 15 DROP it. Screen 42 not modified 0 VARIABLES AND CONSTANTS 1 Values which change quite frequently and must be accessed by a 2 number of words are best represented by the use of VARIABLES. 3 Values represented by variables have the added convenience of 4 reference by name. 5 6 VARIABLE <name> (-- -- ) Create 16bit data storage 7 called <name> 8 <name> (-- adr ) Leave storage address of <name> 9 10 Values which never change are best represented by CONSTANTs 11 12 CONSTANT <name> ( n -- ) Create a constant <name> 13 whose value is n. 14 <name> ( -- n ) Leave value of <name> on stack 15 Screen 43 not modified 0 MORE VARIABLES AND CONSTANTS 1 2 2VARIABLE <name> Creates a 2 cell ( 4 byte ) variable 3 called <name>. 4 5 <name> ( -- adr ) When <name> is executed it will push 6 the address of the first cell onto the 7 stack. 8 9 2CONSTANT <name> Creates a double constant called <name> 10 ( -- d ) When <name> is executed the double 11 number is pushed onto the data stack. 12 13 2! ( d adr -- ) Store the double number d at adr. 14 15 2@ ( adr d ) Fetch the double number d from adr. Screen 44 not modified 0 MULTITASKING 1 Multitasking allows one computer to appear to do several things 2 at the same time. Most of the time a single user computer sits 3 in an idle loop waiting for the operator to press the keyboard. 4 5 The idea is to utilize this waiting time to perform other useful 6 tasks. Typical background tasks would be watching over 7 instruments in the lab,printing a long file,updating a clock etc 8 9 F83 uses a very simple yet effective round-robin scheduling 10 technique. Task switching is extremely fast because each task 11 maintains its own parameter and return stacks and its own set 12 of critical variables (called USER variables ) . 13 14 The task switcher just changes the pointer to the correct list 15 of USER variables. Screen 45 not modified 0 TASK DEPENDENT USER VARIABLES 1 The following USER variables are needed in every task. 2 TOS Saved during Task switching. 3 ENTRY Jumped to during multitasking. 4 LINK Points to next task in the circular queue. 5 SP0 Empty parameter stack for this task. 6 RPO Empty return stack for this task. 7 DP Size of dictionary. Next available location. 8 #OUT Number of characters sent since last CR. 9 #LINE Number of CR's sent since last page. 10 OFFSET Added to all block references. 11 BASE The current numeric base for number input output. 12 HLD Points to a converted character during numeric output. 13 FILE Allows printing of one file while editing another. 14 IN-FILE Allows printing of one file while editing another. 15 PRINTING Indicates wether printing is enabled. Screen 46 not modified 0 PAUSE RESTART 1 2 PAUSE When multitasking PAUSE stops the current task and 3 passes control to the next task in the round robin. 4 5 When singletasking PAUSE is equivalent to a NOOP. 6 7 RESTART When multitasking RESTART does the reverse of PAUSE. 8 It restores critical information stored in task user 9 variables and starts executing the task left asleep 10 during the last pass. 11 12 13 14 15 Screen 47 not modified 0 SLEEP WAKE STOP 1 2 3 SLEEP ( adr -- ) Used in the form: {taskname} SLEEP 4 Make the addressed task pause indefinitely. 5 6 WAKE ( adr -- ) Used in the form: {taskname} WAKE 7 Wake up task so that it will execute the next time round. 8 9 STOP ( -- -- ) Make the current task pause indefinitely. 10 11 12 13 14 15 Screen 48 not modified 0 MULTI SINGLE 1 2 3 MULTI Start the multitasker. This is done by installing the 4 the sheduler/dispatcher loop and activating PAUSE. 5 6 SINGLE Stop multitasking. This is done by removing the 7 sheduler/dispatcher loop and restoring PAUSE to 8 its NOOP function. 9 10 11 12 13 14 15 Screen 53 not modified 0 \ Hard copy screen documentation. 11:23JWB11/23/85 1 2 \ Print three screens starting with n on the printer. 3 : HTRIAD ( n -- ) 4 PRINTING ON DUP 3 + SWAP 5 ( 27 EMIT ASCII E EMIT ) CONTROL N EMIT 6 DO CR I LIST LOOP ( 27 EMIT ASCII F EMIT ) 7 CONTROL O EMIT PRINTING OFF ; 8 9 \ Send a top of page command to printer. 10 : FFEED 11 PRINTING ON 12 EMIT PRINTING OFF ; 12 13 \ Print screens first through last on printer, three per page. 14 : DOC ( first last -- ) 15 1+ SWAP DO I HTRIAD FFEED 3 +LOOP ; Screen 64 not modified 0 \ Notes on Starting Forth. 1 14:09JWB01/09/86 1 \ P 50 Replace 'S with SP@ or define : 'S SP@ ; 2 \ Replace S0 with SP0 or define : S0 SP0 ; 3 \ Because FORTH83 loops work differently you should use: 4 : .S CR SP@ SP0 @ 2DUP <> 5 IF 2- DO I @ . -2 +LOOP 6 ELSE 2DROP ." EMPTY" THEN ; 7 \ Or just use .S that is already part of your system. 8 9 \ P 66-72 Use: n VEDIT to edit screen n . 10 \ The original F83.COM fill supports the STARTING FORTH style 11 \ editor. Go back to DOS and type F83 <name>.BLK to try it. 12 \ P 83 See notes for P 50 above. Also VIEW .S to see how 13 \ the F83 version is implemented. 14 15 Screen 65 not modified 0 \ Notes on Starting Forth. 2 17:12JWB09/22/85 1 \ P 110 In F83 I J and K are used only within loops to fetch 2 \ the current values of the loop counters. Use R@ 3 \ instead of I to fetch a copy of the top of the return 4 \ stack to the parameter stack without changing the 5 \ return stack. 6 \ Use the sequence: R> R@ SWAP >R within a definition 7 \ instead of I' to fetch a copy of the second item on 8 \ the return stack. Or use the definition: 9 : 2R@ R> R> R@ -ROT >R >R ; 10 \ Use 2R@ for I' . I' is a poor name!! 11 \ WARNING! It is dangerous to mess with the return stack. 12 \ P112 Use R@ instead of I , also a dot . was ommited 13 \ from the definition of QUADRATIC. See below. 14 : QUADRATIC ( a b c x n ) 15 >R SWAP ROT R@ * + R> * + . ; Screen 66 not modified 0 \ Notes on Starting Forth. 3 17:13JWB09/22/85 1 \ P 119 Error in footnote! 2 : R% 50 */ 1+ 2/ ; 3 \ P 123 I I' and J see comments for page 110. 4 \ P 131 For COMPOUND to display as in text insert a CR 5 \ before SWAP . ie : COMPOUND CR SWAP 21 0 DO etc 6 \ P 135 There is an error in TEST - should be 10 10 DO but 7 \ even so . . the FORTH83 DO .. LOOP is not like 8 \ the one in Starting FORTH !!!! Try the following 9 : -TEST DO I . ?KEY ?LEAVE ( any key exit ) -1 +LOOP ; 10 : +TEST DO I . ?KEY ?LEAVE ( any key exit ) 1 +LOOP ; 11 \ 9 10 +TEST loops 65534 times. 9 10 -TEST gives 10 9 12 \ 10 10 +TEST loops 65535 times. 10 10 -TEST gives 10 13 \ 11 10 +TEST gives 10 11 10 -TEST loops 65535 times 14 \ If you try any of the longer loops above press any key to 15 \ abort!! Screen 67 not modified 0 \ Notes on Starting Forth. 4 17:13JWB09/22/85 1 \ P 137 XX will clear the stack as indicated but our definition 2 \ : CLEAR DEPTH 0 ?DO DROP LOOP ; will do it without 3 \ the error message. An alternate definition of CLEAR is: 4 : CLEAR SP0 @ SP! ; 5 \ P 140 In FORTH83 LEAVE causes an immediate exit from the 6 \ DO ... LOOP !! Thus any words between LEAVE and LOOP 7 \ will not be executed if the condition for leaving is 8 \ is satisfied. Try the following and note that HELLO 9 \ is not printed the last time. 10 : HELLOS 10 1 DO CR I . I 5 = IF LEAVE THEN ." HELLO" LOOP ; 11 \ Note: ?LEAVE can replace the phrase IF LEAVE THEN 12 \ P 142-143 Use CLEAR-SCREEN definition below instead of PAGE 13 : CLEAR-SCREEN 0 0 0 2 [ EDITOR ] VIDEO-IO 2DROP 2DROP ; FORTH 14 15 Screen 68 not modified 0 \ Notes on Starting Forth. 5 17:13JWB09/22/85 1 \ P 161 In FORTH83 UM* is the name for U* 2 \ and UM/MOD is the name for U/MOD 3 \ In FORTH83 all loops are relative, use +LOOP for /LOOP 4 \ P 164 Double number punctuation is . only! not , 5 \ P 166 Use the . for the , in the double numbers!!! 6 \ P 169 FORTH83 SIGN uses the first number on the stack!! 7 \ Whenever Brodie uses SIGN replace it with ROT SIGN 8 \ P 170 Replace SIGN with ROT SIGN 9 \ VIEW D. to see how F83 formats numbers. 10 \ P 172 Replace SIGN with ROT SIGN 11 \ P 174 Use the definitions below: 12 : M+ S>D D+ ; : M/ M/MOD NIP ; 13 : M*/ 2DUP XOR SWAP ABS >R SWAP ABS >R OVER XOR -ROT 14 DABS SWAP R@ UM* ROT R> UM* ROT 0 D+ R@ UM/MOD 15 -ROT R> UM/MOD NIP SWAP ROT ?DNEGATE ; Screen 69 not modified 0 \ Notes on Starting Forth. 6 17:28JWB09/22/85 1 \ P 177 In FORTH83 use UM* for U* and UM/MOD for U/MOD 2 \ In FORTH83 use +LOOP for /LOOP 3 \ P 178 Use ROT SIGN where ever Brodie uses SIGN !! 4 \ P 202 Use CLEAR-SCREEN definition given earlier for PAGE 5 \ P 204 Use +LOOP for /LOOP 6 \ P 215 Type VIEW INTERPRET for definition of our INTERPRET 7 \ P 217 In F83 DEFER is used for execution vectors. 8 \ P 233 In F83 the variable H is called DP 9 \ P 235-237 : 'S SP@ ; 10 \ P 240 Use DP instead of H ; No OFFSET in this system. 11 \ P 242 F83 Uses the ONLY vocabulary structure. See the FORTH-83 12 \ standard or wait till we discuss it in class. 13 \ P 247 Use DP instead of H . 14 15
projects/help.blk.txt · Zuletzt geändert: 2013-06-06 21:27 von 127.0.0.1