F83 TUTOR by BILL KIBLER
© 1986, 1987
INTRODUCTION
F83 TUTOR is a self paced tutorial for the public domain Forth program F83. F83 is a Forth based operating system and programing language. This version contains the standard word set Forth-83 making the program structure different from previous standards. Major changes between F83 and older versions of Forth (FIG AND 79) make it necessary for all users, both users new to Forth and FIG or Forth-79 users, to study and understand these differences. This program, TUTOR, will help new users of F83 learn to use it more efficiently and faster.
The „CHAPTERS“ are organized with the understanding that a user will have a copy of „STARTING FORTH“ by Leo Brodie. Each chapter consists of a GLOSSARY, LIST OF TERMS, and TEXT ( in that order) based on the books organization. Enough text is provided to get an understanding of the topic and the book should not be required by experienced Forth programmers. Experienced programmers will find the GLOSSARY section to be the most important aspect of this program. The program is based on the F83 word set and not those of FIG or Forth-79.
TUTOR is very easy to use and can be modified to add more infor mation or scanning functions. Experienced Forth programmers can use this program by entering the following:
A>F83 OPEN TUTOR.BLK 1 LOAD
Use the space bar to scan through the screens of information, and then choose a chapter to start your review. For novice or new users of Forth a more detailed introduction follows in the next section.
GETTING STARTED
Forth is both a programming language and a operating system. TUTOR is a simple F83 tutorial consisting of „WORDS“ that handle the information and tutorial screens based on the book „STARING FORTH“. All new or novice users should use this book, as they will find the tutor text information to be too brief for develo ping a good understanding of Forth. The screens of information will help you understand Forth and will help point out the diffe rence between F83 and the FIRST EDITION of the book. As you follow through the screens you will notice that some glossary words will be different from those in the book, these represent the new word set as specified in the Forth-83 standard. Those readers using the SECOND EDITION of „STARTING FORTH“ will find tutor to be an on disk review of the book.
To better understand this program an introduction to Forth and its structure is needed. Forth is a stack oriented language. Values are placed on the stack and then WORDS are entered to perform actions on these values. The most simple use would be the addition of two numbers. To add the numbers 4 and 7 you would enter 4 7 + . and Forth would return 11 ok. Considerable problems occur for new Forth users over the use of text type symbols to represent words or commands. The sample used a . to denote the command to print the top item of the stack on the computers screen. In displaying information about Forth it is very hard in a document to prevent confusion between Forth WORDS and the text used to display them. Until you can know which words are Forth WORDS and which are text words, reference to the text book is needed. The book puts a block around each word when described in the text, an option not available on all computer systems.
This problem of variations in computer systems and languages has been handled by the FORTH INTEREST GROUP in respect to Forth. The term FIG Forth refers to an early set of Forth WORDS that the interest group established as the first standard Forth system. The next standards meeting in 1979 made some changes and established a new Forth standard called Forth-79. The latest and one that this tutorial is intended to help is the 1983 standards meeting version, this word set is called Forth-83. The program this tutorial is for is F83 which is a public domain version of Forth containing the Forth-83 word set.
Although a few words have been changed between standards a considerable amount of similarity exists between the standards. F83 is very popular because of its cost and utilities contained within the program. F83 contains not only the normal screen editor and assembler, but also debugger, disassembler, and multi- tasker utilities. There are many commercial and public domain versions of Forth, in fact there is a version of Forth available for almost all the operating systems and computer hardware systems currently being produced. Forth is a small, fast, and extensible operating environment. It has been used in numerous special applications, such as space vehicles, where speed and reliability are major concerns. The extensible nature of Forth is its most important aspect.
LOADING TUTOR AND EXTENSIONS
The Forth system can be stand-alone or work within an existing operating system. All Forths store information in SCREENS which are 1K in size ( 1024 bytes). When a screen is displayed it can consist of 60 characters across and 16 lines down ( one character is equal to one byte of information). The F83 operating system stores the screens on disk as BLOCKS of data (1 screen is 1 block). Typically the file name will have an extension of BLK to indicate Forth information. The TUTOR program is stored as „TUTOR.BLK“ on most systems. Starting F83 would be done by typing F83 at the system prompt and using „RETURN“ on most MSDOS or CPM systems.
To load the TUTOR program after starting F83, the file must first be OPENED, you do this by typing „OPEN TUTOR.BLK“ and a return. Next it is necessary to LOAD the Forth extensions which are used by the TUTOR program. You type „1 LOAD“ and return, this will start the TUTOR program and give you more information about F83. Should your system be different or you are new to computers, you may need to review and use programs supplied by the system manu facturer until you understand and feel comfortable with your new computer. Some versions of F83 use different words to open and load files (due to operating system designs), check with your own documentation on specific instructions.
The „1 LOAD“ command loads screen 1 into memory and then starts compiling the new word definitions contained in it. These words are extensions to the orginal F83 word set. After being compiled they are part of the Forth DICTIONARY and can be used as if they were part of the original program. This ability to add words and EXTEND the dictionary is the source of the term „extensibility“. Programs are created by extending the dictionary with new functions and routines. The TUTORS new words are contained in 4 of the first 10 screens and can be changed should you desire some special way of handling the tutor screens.
TUTOR WORDS
The new words are:
- HELP Loads the information about the tutor program and general F83 words. The last screen lists words used by tutor and relating to „STARTING FORTH“.
- START-TUTOR Will start displaying the introduction to tutorial information.
- REPT This command will display screens from the beginning of the most recent chapter or group of screens. If CHP1 had been entered and you exited the listings to try a F83 operation REPT will restarted at the first screen of CHP1.
- GET GET will start displaying screens at the next one in sequence. Using REPTs sample, if you had typed GET instead of REPT you would get displayed the next screen of information in CHP1.
- 21 TUTOR Typing this will start displaying tutor screens starting with screen 21 and continuing till the screen contains $$. When you type CHP1 this word loads the number of the first screen of chapter 1 on the stack and then goes to TUTOR.
- PRTSCR This word will display the current GET and REPT pointers.
- LIST Forths normal internal word for displaying screens of information. Use this word whenever you want to view a single screen. TUTOR uses a modified version of LIST for displaying multiple screens.
- 10 90 INDEX Use this input command line to get a list of „INDEX“ lines (line 0 and NOT printed by tutor) of screens 10 through 90 (the text screens). Line 0 is generally used as a descriptive line of what the screen contains.
- ESC Using the ESCAPE key will end the display of information, so that you can then tryout some of what you just learned in the text.
ADVANCED INFORMATION
TUTOR uses most of the normal F83 words to perform its functions. A major advantage of the tutor program is to retain easy access to the normal F83 functions. The tutor program will display a series of screens starting with glossary information. Experienced programmers will find this part most helpful in learning the new F83 words. When finished displaying text screens, the F83 prompt „ok“ will indicate completion of the lesson. At this point any F83 commands can be used. Individual screens can be repeated by using the list function.
A number of blank screens have been provided at the end of the program for use during the learning sessions. As new words are created in the lesson, they can be saved in these screens and auto loaded by adding „nn LOAD“ to screen 5 (nn being first used screen). To tie screens together use –
> and F83 will continue
l
oading the next screen.
For educators and programmers, they will find TUTOR to be an excellent example of how to create a tutorial program in Forth. It is very hard to create a tutorial program in which the user has enough control over the training structure that it can meet their needs adequately. Most users of tutorials get frustrated when they can not exit or reenter the program at will. Usually lacking in tutorials is the ability to add sorting of information or the creation of summary details. Forth appears to handle all these problems easily. Once the user understands Forths use of words it is possible to customize the tutorial for their personal needs. An example of this would be the creation of a new word to keep track of exiting and saving the screens pointers to disk. When returning, the user would type RESTART and the disk stored pointers would be restored, and the next screen would be loaded for viewing.
Although not shown here, interactive uses of training are possible. Forth has numerous words to allow for trapping of input data and evaluating this information for correct response. The use of screens provides a simple way of grouping information such that a student who misses a concept (as found through testing, see screen 39) could be directed back to that information automatically. A new feature in F83 is the use of SHADOW screens. These screens are from the original file UTILITY.BLK of F83 and contain the authors comments on words in the source screens. Words are available to toggle between these screens and the source screens. Use of this feature may be helpful in tutorial programs, where background or detailed discussions outside the normal flow of instruction is needed.
CONCLUSION
The creation of this program was two fold; to show Forths abilities in creating tutorials, and to provide on disk information about F83. This project was part of a masters program in Computers and Education. This is by no means a complete study of using Forth for tutorials, of F83, or Forth. I have released this version of TUTOR.BLK into public domain solely to help those who have had problems getting to understand the new words of F83. One reason I feel that Forth has had problems being accepted is the lack of tutorials accompanying new releases. When I first tried F83, I found the on disk documentation to be inadequate. Although the use of shadow screens is an improvement, they do not equal the benefits of a good tutorial or disk based glossary.
I am interested in your comments concerning this program and any information that could make it better. My time currently is limited and thus I can only take written queries. I retain all commercial rights to the screens 1 through 10, as they represent the idea behind the tutorial, as well as the information con tained within the text screens not directly attributed to „STARTING FORTH“ by Leo Brodie. I am available for commercial activities and would be willing to assist in developing commer cial tutorials.
Bill Kibler Kibler Electronics PO BOX 487 Cedarville, CA 96104
I do use the Sacramento Micro Users Group RBBS and can get messages there: 300/1200 24 hrs (916)722-9337
ok OPEN TUTOR.BLK ok 1 LOAD * *** ***** ******* ********* *********** ************* *************** ***************** ******************* ********************* *********************** * * PLEASE WAIT WHILE LOADING TUTOR SCREENS..TUTOR.BLK Scr # 6 C:TUTOR.BLK FORTH-83 TUTOR PROGRAM AND HELP SCREENS WRITTEN BY BILL KIBLER (c) 1987 ALL COMMERCIAL RIGHTS RESERVED This program will help beginners and past FORTH users alike. The screens contain information on FORTH-83 and are related to the book " STARTING FORTH " by Leo Brodie, which should be used as a textbook with this program. Each chapter or series of screens is organized to present the words used in the chapter in a glossary form. Forth users will find this glossary important to see the differences between F83 and other versions. Typing HELP will repeat these screens, then type the chapter number for the area of help needed. Typing ESC key will exit the screens and return to the system prompt. GET will display next chapter of information, while REPT will start with the first screen of the chapter again. START-TUTOR will start with the introduction chapter. NEW F83 WORDS The following words are important utilities in F83 and may be different from previous versions. WORDS will display a list of F83 words used. OPEN allows use of an existing file, 10 MORE is used to add 10 screens, and 30 CREATE-FILE NAME.BLK (opens 30 screens). INDEX displays a list of line 0, 1 20 INDEX will list screens 1 to 20. 1 30 SHOW will print 6 screens to a page on your printer in condensed mode ( use: ' EPSON IS INIT-PR for epson printers). 1 30 TRIAD prints three to a page if condensed print is not available. 1 30 SHADOW SHOW will print both the regular screens and the information screens on a page (not used in TUTOR but in UTILITY.BLK). SEE xxxx disassembles the word xxxx, while VIEW will open the source file ( on A: drive) and list the screen it is in. VOCS will list the vocabularies in the dictionary, while ORDER displays the path of the directory search. Use DOS WORDS to see a list of the DOS dictionary words. CAPACITY will print the number of screens in a open file. A L will toggle between the shadow and the source screens. N L will display the next screen, L will list current screen, B L will list previous screen. 1 EDIT will invoke the line editor with screen 1 ready to edit. 0 NEW will start editing at line 0 and allow the text to be entered one line after the other. HEX 100 80 DUMP will do a hex dump of memory location 100h to 180h. DEBUG LIST will allow stepping through list when used next as in 1 LIST. Use BYE to exit to DOS. TUTOR WORDS INTRO = introduction CHP1 = fundamentals CHP2 = RPN and STACK CHP3 = editor commands CHP4 = conditionals, nests CHP5 = fixed point operations CHP6 = loops ( & nested) CHP7 = number types CHP8 = var. const. arrays CHP9 = F83 structure CHP10= Input/Output CHP11= extensions GET = next chapter REPT = begin chapter again HELP = repeat these screens START-TUTOR = start at INTRO SPACE BAR = next screen ESC = stops display BYE = EXITS to DOS MENU = displays this screen PRTSCR = GET and REPT pointers $$ ok GET Scr # 10 C:TUTOR.BLK INTODUCTION Forth is a stack oriented language, a hardware independent programming language and operating system. F-83 is based on the Forth-83 Standard with enhancements to make it a full operating environment. F-83 contains the Forth-83 word set, plus words for debugging, editing, disassembly, assembly, DOS functions and a multitasking system. The F-83 system is available on all standard computers currently being manufactured; providing a complete set of portable system utilities that are independent of hardware. Use this tutor program to learn F-83 and the differences between this version and past or commercial versions of Forth. HELP will display a summary of information about F-83 and this tutor program. This tutorial uses the well known and popular text "STARING FORTH" by Leo Brodie. Many references are made to the text and it should be used to obtain detailed information about Forth. The program does not cover everything about F83, but only attempts to provide on line help information and instruction. There are two versions of "STARTING FORTH" currently being used. The first edition did not contain any reference to F83 and was printed before 1982. This tutorial will help people with the first edition see the differences between FIG, Forth-79 and the new F83 (Forth-83). The second edition is mostly the same information with changes for the newer Forth-83. Some minor text changes have been added to improve the understanding of some terms. All the other changes are related to the new or different commands used by F83 or contained in the Forth-83 standard. $$ ok GET Scr # 12 C:TUTOR.BLK GLOSSARY OF CHAPTER 1 : xxx yyy ; ( - ) Creates word xxx which does word yyy CR ( -- ) Do a carriage return and line feed SPACES (n -- ) Print n number of spaces SPACE ( -- ) Print one blank space EMIT (c -- ) Transmit a character to output device ." zzz" ( -- ) Print the output string zzz at terminal + (n1 n2 -- sum) Adds n1 to n2 and leaves sum on stack . (n -- ) Print number on top of stack followed by space ( xxx) ( - ) Comment, ignored by the text interpreter TERMS IN CHAPTER 1 COMPILE To generate a dictionary word DICTIONARY Forths list of words or operations EXECUTE To do the operations a word stands for EXTENSIBILITY Ability to modify, add or change words GLOSSARY A list of words defined and explaned in Forth terms INFIX NOTATION Using operators between operands INPUT STREAM Text to be read by TEXT interpreter INTERPRET To compare input text to FORTH words LIFO Last In First Out..how the stack works POSTFIX OPERATION The way FORTH operates..RPN STACK A section of memory used as a data stack STACK OVERFLOW Stack operations used all allocated stack STACK UNDERFLOW Operations tried to read data from empty stack WORD The name of a FORTH definition CHAPTER 1 FUNDAMENTAL FORTH FORTH has two main features, EXTENSIBILITY and INTERACTION. New functions are added to the language by creating new words and adding them to the dictionary of existing words. This operation is called extending the dictionary, and thus the term "extensibility". As each new word is created it can be used immeadiately to see if it functions properly. This instant adding and execution of the word is the reason behind the term "interactive". When Forth is waiting for your input, your terminal will have displayed "ok" on the previous line. This means the interpreter is waiting for your next input. That input can be a direct command such as 42 EMIT which will output the ASCII character * (star) to your terminal. To make a new word for the dictionary, you need to follow the definition structure, this is a colon (:), a space, the name of your word (star), a space, the definitions, a space, and lastly a semicolon indicating the end of the word. Follow the semicolon (;) with the return key and the action you have defined will take place. FORTH is stack oriented, the input string is processed and input which is not a defined word, is assumed to be a numeric input and is pushed onto the stack. Numbers are pushed until a word is found, where upon the functions defined will be performed on the numbers on the stack from the top down. In the line 2 4 + . we have the numbers 2 and 4, a plus sign to add the two number on the stack, and a period which prints the top value on the stack. This means 2 is pushed first, then 4 is on top, the + sign is interpreted and Forth adds the 2 and 4 getting 6, and places six on the stack. The next command, the . removes the 6 from the stack and converts it to the ASCII equivalent, before outputting it to the screen. The screen can not print numbers directly, but there is a standard number which is used to represent the number 6, this is ASCII number 54. To display the manner in which your word handles the stack a standardized convention is used. The ( n1 n2 -- sum ) is used to indicate that the first number ( n1 ) is push on the stack first, followed by n2, the second number. Forth then ( -- ) reads the word and performs the function, placing the results ( sum ) on the stack. The right most item is the one currently on top of the stack, or you read from left to right which corresponds to bottom of stack to the top. This has been a brief summary of fundamental forth as was presented in "Starting Forth", please study it for more details. You can now try some of the samples listed in the book, just wait for the "ok" prompt after you hit the space bar again. Try inputting the line displayed below, to define the new word GREET : GREET CR ." HELLO, I SPEAK FORTH " ; Create a word that asks for your name. Scr # 18 C:TUTOR.BLK GLOSSARY OF CHAPTER 2 + (n1 n2 -- sum ) adds two stack items, leave sum on top - (n1 n2 -- diff) subtract n2 from n1, results on top * (n1 n2 -- prod) multiplies n1 times n2 / (n1 n2 -- quot) divides n1 by n2, quotient on top /MOD (n1 n2 -- u-rem u-quot) divides and leaves quot on top, remainder below it MOD (n1 n2 -- u-rem) divides and leaves only the remainder SWAP (n1 n2 -- n2 n1) swap the order of the top two items DUP (n -- n n) make the top two items the same OVER (n1 n2 -- n1 n2 n1) copy second item on top of stack ROT (n1 n2 n3 -- n2 n3 n1) puts third item on top of stack DROP (n -- ) throw away top stack item 2SWAP (d1 d2 -- d2 d1) swap the top two PAIRS of numbers 2DUP (d -- d d) duplicates the top PAIRS of numbers 2OVER (d1 d2 -- d1 d2 d1) copy second PAIR, push on top 2DROP (d -- ) drop the top PAIR of number off of stack TERMS IN CHAPTER 2 DOUBLE LENGTH NUMBERS Twice the length of the hardwares normal word length. In 16 bit words that would be a 32 bit number and typically is a value of plus or minus 2 Billion SINGLE LENGTH NUMBERS The normal length of words used by this version of Forth, typically -32768 to +32767. These are intergers or whole numbers (no decimal points allowed) Chapter 2 How to get results Forth arithmetic is similar to a number of calculators one can buy. These calculator are usually called RPN or Reverse Pollish Notation calculators. They operate on a stack type structure and require at least two items on the stack before you can add, subract, multiply, or divide. Forth uses the + (plus) sign for addition, - (minus) sign for subtraction, * (star) for multiplication, and / (slash) for division. These procedures are used with interger math, or whole numbers only. On most Forths these are +32767 to -32768. This interger math requires some thought on the users view point. Numbers larger than these require other words or double length operators, which are covered in chapter 7. For now lets look at using whole numbers in division. Interger math requires more than one step when dividing. What happens is the results and the remainder are treated as two separate whole numbers. The operation 20 4 / will divide 4 into 20 and produce the whole results 5. 22 4 / will also produce the same answer 5, the remainder 2 is lost. If we use 22 4 MOD we get remainder only 2. To get both the results and remainder you can use /MOD as in 22 4 /MOD puts 5 on top of the stack the remainder below it. Remeber the . will print the top stack item and make the second item the top element. In most math operations there is a means of specifing the order of operations. With forth being stack oriented order is determined by placement in the stack. A infix presentation of 4+(17*12) would be presented in forth as 17 12 * 4 + . with 208 being displayed. Numbers are pushed onto the stack while the operators are performed in a left to right manner. We see that 4 17 12 * + is the same as the previous problem. The * is performed first on the top items (17 and 12) then the + is used on the top (204) element and the second, now 4. The . will print the results of 208. There are several ways of handling the stack order and making changes to it. If you want the results of a math operation to be printed but still available for the next operation, you DUP the results before printing it. DUP takes and pushes the top item on the stack down one and makes a copy of it on the top of the stack. OVER will make a copy of the second item and place it on the top, or DUP the second item. To reverse the top two items on the stack you would use SWAP. To get the third item on top and make items 1 and 2 now 2 and 3 respectiviely you use ROT. If you want to remove the top item we just DROP it off the stack. Later on we will deal with double length number (larger than 32768), we also have double word or item operators, these are 2SWAP, 2DUP, 2OVER, 2DROP. These perform the same operation as their single counterparts, they just work on two stack items at a time. 2DROP will DROP the first and second items off the stack. For more samples of these operations check the book, or play around with forth when you see the ok after this screen. Here are some sample problems: if a=4 and b=8 what is a*(a+b) there are two ways to do this if c=3 then evaluate ab - bc again two ways here too make a new word that will return the number of kilometers when the top stack item is number of miles. Try these problems or make up some of your own... In this screen...number 24 Scr # 25 C:TUTOR.BLK CHAPTER 3 GLOSSARY ( EDITOR ) LIST (n -) Display screen n and make it current screen LOAD (n -) Load n screen and interpret into dictionary FLUSH SAVE-BUFFERS and de-allocate buffers in memory SAVE-BUFFERS Write all buffers to disk files ( also use W ) UPDATE Mark current screen for save to disk L Display current screen N L Display Next screen B L Display previous (Back one) screen A L Toggle between current and shadow screens T (n -) Make n the current line to edit P xxxx Put the string xxx in the current line U xxxx Insert the string xxxx under the current line K ( -) Exchanges the contents of insert and find buffers X Delete current line NEW (n -) Input multiple lines starting at n F xxxx Find and move to END of xxxx D xxxx Delete string xxxx and leave cursor at string TILL xxxx Delete all text from cursor to end of xxxx J xxxx Delete till begining of string xxxx EDIT (n -) Invokes editor on n screen EDITOR Makes the editor vocabulary current vocabulary DONE Do flush and return from editor vocabulary ED Return to editing current screen FIX xxxx Find xxxx in unknown screen and start editing it OPEN xxxx Open file xxxx.xxx and make it current file MORE (n -) Add n more screens to the end of current file COPY Copy screens from one file to another CONVEY Move screens around within file FORGET name Removes all word definitions back to name THRU (lo hi -) Loads all blocks between lo and hi inclusive TRIAD (n -) Print three blocks around n on a page SHOW (lo hi -) Print 6 blocks to a page in condensed mode VIEW name Find name in source screen and list it WIPE ( -) Blanks the entire screen when editing G ( blk ln -) Gets copy of line from block and insert above current line pushing lines down BRING ( blk lo hi -) GETS range of lines S xxx (n - n) Searches for xxx in blocks n up if found n on top LISTING name Print entire open file including shadows KT xxx Put all text between cursor and xxx in insert buffer O xxx Overwrites xxx onto text of current line SPLIT Breaks current line in two at the cursor JOIN Puts a copy of next line after the cursor QUIT Exit editor WITHOUT updating buffers to disk CHAPTER 3 TERMS ( EDITOR ) BLOCK The means of which files are divided, 1024 characters is one block (BLK) and is used as screens (SCR) in forth BUFFER Temporary space set aside in memory to hold BLKs or SCRs DISK A short term for floppy disk and data stored there EDITOR The forth vocabulary that contains words used by editor FIND BUFFER The buffer containing the find string INSERT BUFFER The buffer containing the insert string LOAD BLOCK The block which loads other blocks or screens NULL DEFINITION A word that has no action, a marker OVERLAY Data that will replace previous data or words POINTER A value or location that points to other data SOURCE TEXT The text which is the original definition of a word CHAPTER 3 THE EDITOR Forth contains a built in line or screen editor. This editor is not like some commercial word processors, but more like the line editors which come with most operating systems. Forth stores all the source code for itself as plain text in screens. The plain text statements are compiled through a special META compiler to produce the F83 machine code program. Two files contain most of the source code for F83, they are UTILITY.BLK and KERNELxx.BLK. UTILITY contains the higher level utility functions which you use, such as the editor's source code. The KERNELxx contains all the screens necessary for making the main F83 kernel as would be used on xx processor. The xx stands for 86, a short way of saying 8088/86 CPU which is used in the IBM PC line of computers. Suppose you want to change some printer directives, which are in the utility files. Currently F83 uses Epson printer codes when invoking condensed modes of printing. Your printer uses different codes from the Epson. To find the screen where this code is we use FIX EPSON, after the file has been opened using OPEN UTILITY.BLK. This will display the screen (44) which has the source code word EPSON, and position the editor after this word. You can now use the editor commands to change the control code invoked using the word EPSON. When you have made the change DONE will exit the editor saving changes. Reloading the sytem will give you the new printer commands. Also you could have entered the minor changes directly from the terminal, but you would have to do this each time you loaded the system. In creating this tutor program, I have created a number of blank blocks by typing 30 CREATE-FILE TUTOR.BLK. This then allows me to do 1 EDIT and start creating the source code for this program. The editor will then ask me for the ID........ and I will type my initials and current date. Becuse not all forths reconize the back slash as comment line I use the ) as my last item in the ID line. I start my screen with 0 NEW and will type the first entry starting with a ( indicating a comment is next. At this point you can type text one line after the other, watching for the end of the line, the editor does not. 2 blank lines denotes end of NEW lines and you can then go back and correct any mistakes. Some samples of editing are; 3 T to select line 3 to edit. Using P NOW will put NOW on line 3. U NEXT will put NEXT on line 4. If we type F T the cursor will be after the T on line 4. Now you can type I TIME and line 4 will have NEXTTIME on it. To get space between the Ts go 4 T again to get back to the begining of the line, then F again (no T needed, buffer still has it) and the cursor will be after the first T, do I with two spaces, the return will then put a space between the Ts. You can of course start a line with spaces or any items. The editor is not very fancy, but it is in most versions of forth, meaning once learned you can use it on any machine your forth is running on. The instructions in the text are similar and do cover the main commands used in most forth editors. F83 uses different commands to move screens around. To load screens from the utility file to this (which is already open and is the current file) you would type FROM UTILITY.BLK 1 10 COPY this will copy screen 1 of utility to screen 10 of TUTOR. Now to copy a string of files you use CONVEY, such as 11 HOP 1 6 CONVEY to copy screens 1 to 6 of TUTOR to 12 to 17 of TUTOR. The HOP means to jump over 11 screen from the first one and start the copying there. 1 6 TO 12 CONVEY does the same as 11 HOP. For moving screens between files, we would use the FROM UTILITY.BLK command (after the OPEN TUTOR.BLK) and then 1 20 TO 30 CONVEY and this will copy screens 1 to 20 of utility to 30 to 50 of tutor. You may need to do 20 MORE first, which adds 20 empty screens to the currently opened file. If you have made backups of the TUTOR.BLK files, now would be a good time to try editing. If you use 25 35 INDEX you will find out which screens are blanks and you could use one of them. The last screens are blank and ready for your playing around. Try creating some new words and then LOAD the screen, which will add the words to the dictionary. Another way to find empty screens is 1 IND this will give the index or line 0 of each screen starting with 1 until end of file is reached or you hit the ESC key. Use QUIT if you dont want to save edits........ $$ Scr # 34 C:TUTOR.BLK CHAPTER 4 GLOSSARY ( DECISIONS ) IF xxx IF: (f -) If f is true execute xxx, otherwise do yyy ELSE yyy continue with zzz regardless, the ELSE yyy THEN zzz is optional. = (n1 n2 - f) Return a true flag if n1 and n2 are equal <> (n1 n2 - dif) Returns true if n1 and n2 are not equal < (n1 n2 - f) Returns true if n1 is less than n2 > (n1 n2 - f) Returns true if n1 is greater than n2 0= (n - f) Returns true if n equals zero 0< (n - f) Returns true if n is negative 0> (n - f) Returns true if n is positive NOT (f - f) Reverse the results of the last test (0=) AND (n1 n2 - and) Returns the logical AND of n1 and n2 OR (n1 n2 - or) Returns the logical OR of n1 and n2 ?DUP (n - nn) or (0 -0) Duplicate only if n is nonzero ABORT" xxx " Abort operation and print xxx error message (f -) also clear users stacks, if false no action XOR (n1 n2 -xor) Exclusive or, true if both n not true CHAPTER 4 TERMS ( DECISIONS ) ABORT Abruptly cease operation if procedure isn't acceptable AND Output is true if both inputs are true BRANCHING If input condition occurs jump to another routine COMPARISON Check and flag if two items are the same CONDITIONAL Different operation if flag true than when false FLAG A variable when set equals true, reset equals false LOGIC Using operators like AND, OR, NOT to make statements NESTING Branching routines within branching routines OR If either of two inputs are true the results is true CHAPTER 4 DECISIONS, CONDITIONALS In any computer language, terms are used to express math forms and types. We like to compare items and say how one is larger or smaller than an other. You may also base an action on the results of such a comparison. Forth can also do the same types of comparisons. We can tell forth to do something IF some condition is met. The proper term for this is IF THEN statements. To help make these comparisons there are several operators we can use. They can be = for equals, < 2nd stack item is less than top item, > 2nd item is greater than top item, 0= the top item is equal to zero, 0< the top is less than zero, 0> the top is greater than zero. All of these operations depend on setting a FLAG variable. This flag is a special indicator set as either true or false. IF THEN logic operations work by checking the flag to see if it is true or false. If true THEN do xxx ELSE if false do zzz. The IF statement can be any form of testing, including regular math operations. A sample math operation is comparison <> where if two items are the same, the results will be zero, and so the flag will be set false (treated as subtraction). There are non math operators that can do comparison based on logic operations. These logic operators are AND, OR, and NOT. AND sets the true flag if both stack items are also true, OR if either stack items is true, while NOT reverses the flag setting. Forth has some words which contain conditional tests within them ABORT" and ?STACK. ABORT" print the statement contained within the " " if the flag is set, leaves the current program and resets all stacks before the Forth ok. ?STACK flags true if the stack is empty, as when waiting for keyboard input. Lets do a simple IF THEN routine to show the forth way of handling conditionals. Lets test to see if a pupil answers a question correctly when faced with four choices; : ckansw ( check the answer and prompt accordingly ) DUP 1 = IF ." WRONG" CR 12 TUTOR ELSE DUP 2 = IF ." CLOSE BUT REREAD QUESTION " ELSE DUP 3 = IF ." GOOD CHOICE " ELSE DUP 4 = IF ." BETTER LUCK NEXT TIME.. " ELSE ." ENTER VALUE OF 1 2 3 or 4 ONLY " THEN THEN THEN THEN DROP ; This new word CKANSW, checks the item on top of the stack to see if it matches or equals the value we want. If it does, print the statement and then continue checking unitl last "then" is used. When a non match occurs the prompt to enter a new value is now displayed. Try your own conditional program in SCR # 39..... ( here it is for you to change or use ) : ckansw ( check the answer and promt accordingly ) DUP 1 = IF ." WRONG" CR 12 TUTOR ELSE DUP 2 = IF ." CLOSE BUT REREAD QUESTION " ELSE DUP 3 = IF ." GOOD CHOICE " ELSE DUP 4 = IF ." BETTER LUCK NEXT TIME.. " ELSE ." ENTER VALUE OF 1 2 3 or 4 ONLY " THEN THEN THEN THEN DROP ; Scr # 40 C:TUTOR.BLK CHAPTER 5 GLOSSARY ( INTERGER MATH ) 1+ (n - n+1) Adds one to n 1- (n - n-1) Subtracts one from n 2+ (n - n+2) Adds two to n 2- (n - n-2) Subtracts two from n 2* (n - n*2) Multiplies n by two (shift left ) 2/ (n - n/2) Divides n by two ( shift right ) ABS (n - |n|) Returns absolute value of n NEGATE (n - -n) Changes the sign of n MIN (n1 n2 - n-min) Returns the minimum n (either n1 or n2) MAX (n1 n2 - n-max) Returns the maximum n (either n1 or n2) >R (n - ) Place stack top item on return stack top R> ( - n) Load top of stack with top of return stack R@ ( - n) Make a copy of return stack, put on top of stack */ (n1 n2 n3 - n) Multiplies then divides (n1*n2/n3) */MOD (n1 n2 n3 - n-rem n-result) Get remainder, quotient on top CHAPTER 5 TERMS ( INTERGER MATH ) Double length intermediate result Steps within an operation in which the number size has twice the normal digits, inorder to minimize errors. Fractional arithmetic The handling of numbers without the decimal point, using whole numbers, and later returning the decimal point to its proper place. FIXED POINT can be used inplace of fractional, they mean the same. Floating point math Number containing the decimal point and requiring adjustments before use by a computer. Parameter stack The main data stack which is used to pass data between operations of the forth machine. Generally referred to simply as STACK or data stack. Return stack The stack used by forth for keeping return addresses on during operations. Can be used for holding data from stack (parameter) only WITHIN a definition. Always referred to as RETURN STACK, never stack! Scaling The adjustment of floating-point numbers such that all number are represent as intergers and with the same relevant relationship in respect to the decimal point. CHAPTER 5 INTERGER MATH Forth has a number of words that help perform math operations quickly and easily. All of these operations work on INTERGER MATH concepts, or interger numbers. Typically these are signed numbers between +32768 and -32767. To add numbers that have a decimal point we mentally multiply the number by a power of ten enter those numbers and then replace the decimal point after the operation. Some versions of Forth contain routines that will do this for you, they are called floating point utilities. They can slow down Forth considerably and waste memory. Most Forth users prefer to use interger math for the speed and memory savings. There are two words that help make interger math easier */ (star slash) and */MOD (star slash MOD). These words perform a multiply and then a divide (MOD produces a remainder). Scaling is the method used in forth to change a value so that it can be used in interger math. To use numbers we scale them before use, then rescale the results back into the same ratio. We can use PI not as 3.1416 but 31416 10000 / and when used in a formula like PI * Dia for area we use */ as in 4 31416 10000 */ . and we get the area of a 4 foot circle. We have made the results of 4 * 31416 be 10000 time larger than in you would using PI as 3.1416, but by dividing our results by 10000 we return it to proper scale. PI however has more places than four shown and will produce some error. There are fractions which can represent a more accurate means of expressing this and other numbers, they are called rational approximations, here are a few: PI 355/ 113, SQRT of 2 19601/13860, SQRT of 3 18817/ 10864, .001Deg./22-bit rev. 18118/21109. To find our answer to the area of a 4 foot circle use the values of PI: 4 355 113 */ . this will be more accurate than before. */ does not produce a remainder and the area of the last problem is more than 12 square feet. Using */MOD will provide the remainder as the second item on the stack. When using the remainder we can then see the difference between dividing by 10000 and using 355/113, which is .0736. For a more detailed and illustrated review of this topic check chapter 5 in STARTING FORTH. The return stack is used by Forth to store return addresses of definitions (semicolons). It can be used within a definition to help shuffle values around. A good example of that would be a problem that uses a constant several times. Instead of dupping the number and a ROT or SWAP it may be faster to copy it to the return stack and make copies of it each time you need it. You must remember to clear the return stack by the end or ; . To help moving between the return stack and parameter stack use >R to push on R< to get off and back onto the stack. R@ makes a copy of top of return stack and places it on top of data stack. In most programs there are several operations that occur frequently and Forth has words to help out with them. Many a time we need to add or subtract by 1 or 2, and thus the words 1+ 1- 2+ 2- 2* 2/ . Filtering of values is also important, so we have ABS for absolute value, NEGATE for changing signs, MIN and MAX to find the relationship between 2 values. Try these problems or write a new word in screen 47 for each of these inputs,0 degrees F and 45 degrees C. Use these formulas C= (f-32)/1.8 and F= (C*1.8)+32 . Try and find the radius of a circle with a circumferance of 23 feet. What is the area of circle 12.5 feet in diameter? Scr # 48 C:TUTOR.BLK GLOSSARY CHAPTER 6 ( LOOPS ) DO ... LOOP DO: (limit start -- ) LOOP: ( -- ) This word sets up a finite loop, with a starting value and a ending or limit value ( loop does no action accept return to begining of DO). DO ... +LOOP DO: (limit start -- ) +LOOP: (n -- ) Same as plain loop, but adds n to value each time it loops. LEAVE ( - ) Terminates loop at next LOOP or +LOOP. BEGIN .. UNTIL UNTIL: (f - ) Loops until f becomes true. BEGIN xxx WHILE yyy REPEAT WHILE: (f - ) Loop doing xxx while yyy remainds true, leave when f is false. .R (n width -- ) Prints unsigned value right justified within specified field width. PAGE ( - ) Send a form feed to the terminal or printer QUIT ( - ) Kills current execution and returns to terminal. CHAPTER 6 TERMS ( LOOPS ) DEFINITE LOOP A looping routine which will execute as many times as needed to reach a fixed value after starting from some preset value. INFINITE LOOP More often called a LOCKED UP COMPUTER, one that will never reach a determined value. INDEFINITE LOOP Not to be confused with a infinite loop, this loop ends when some predetermined value is reached. Changes in flags or values will end these loops. This loop starts with BEGIN, while definite loops use DO. CHAPTER 6 LOOPS Loops are an extension of branching, it's just that they will branch back to the begining of the word DO or BEGIN. A DO loop takes values off the stack, the starting value on top and the ending value below. The staring value is increased by one each time through the loop until it equals the ending value. The operations contained within the DO and LOOP are performed until the items are equal. These items are not kept on the data stack but stored on the return stack, which you can copy and print by using the word I (see last chapter for more info). This value is called the index and can be used within the loop to create new values or pointers. +LOOP takes the value off the stack and increments the loop counter by this amount. +LOOPs can then count by steps to the limit value, which is the second value on the return stack (use I' to copy to data stack). Be careful of using 0 in loops, becuse you could end up multiplying by 0 and never reach your ending value, this is an infinite loops, never ends. The other form of looping is the indefinite loop which starts with BEGIN and ends with UNTIL. This loop will repeat what is between the BEGIN and UNTIL, as long as the flag remains true. This means you must perform some test within the loop that will change the flag. A modified version of this loop is BEGIN WHILE REPEAT loop. This loop works just the opposite of the BEGIN UNTIL loop, it works only while the flag is true. When the flag goes false this loop ends. A regular DO LOOP can be ended early by LEAVEing it. Using LEAVE within the loop will terminate the loop, so to prevent an unwanted leave, enclose the term LEAVE within an IF THEN statement. The IF is checked and as long as the condition is not true, the loop will not be terminated by LEAVE but continue on with THEN. The text has several good examples of DO LOOPs and how to use them. The text omits any BEGIN UNTIL loop problems, so lets see if we can create a word using this loop. If printing stars on the screen remember to clear it first with PAGE. Now lets see if you can create a christmas tree using stars when the stack contains the height or width as a value. Should you want to see a sample of printing a tree with the lowest branch value used as width, displayed at begining, then enter 25 TREE for a tree with 25 stars accross the bottom. If you want you can try and make the value enterd equal the number of branches ( not stars ) by editing screen 53. Try it first before looking at screen 53, it is more fun..... $$ ok GET Scr # 53 C:TUTOR.BLK : STAR 42 EMIT ; ( print star ) : STARS 0 DO STAR LOOP ; ( print many stars ) : TREE ( n -- ) ( expects width to be on top of stack ) 2/ 2* 1 + ( guarantee it is odd ) PAGE CR CR ( clear screen and move down ) 1 39 DUP SPACES STAR ( get set and do a star ) BEGIN CR 1 - DUP SPACES ( start and move across ) SWAP 2 + DUP STARS ( set star count do it ) ROT SWAP >R DUP R> SWAP >R DUP >R ROT R> R> = UNTIL ( shuffle and check star to count ) CR 39 SPACES STAR CR 39 SPACES STAR CR CR ; ( the last line draws the tree stock and moves ok down ) ( $$ ) ok GET Scr # 54 C:TUTOR.BLK CHAPTER 7 GLOSSARY ( NUMBERS ) ASCII ( - c) Translate character into ASCII equivalent U. (u - ) Prints unsigned number and one space U.R (u wdth -) Display right justified unsigned number U< (u1 u2 - f) Flag true if u1 < u2, single length unsigned HEX ( - ) Set number base to sixteen OCTAL ( - ) Set number base to eight ( not on all systems ) DECIMAL ( - ) Set number base to ten <# Begins number conversion, unsigned double length # Converts digit to output character string #S Convert number until result is zero c HOLD Insert an ASCII character in string at HOLD point n SIGN Inserts minus if n is negative in string #> Leaves number string and stack ready for TYPE D+ (d1 d2 - d-sum) Adds two 32 bit numbers D- (d1 d2 - d-diff) Subtract two 32 bit numbers DNEGATE (d - -d) Change sign of 32 bit number DABS (d - |d|) Returns absolute 32 bit value DMAX (d1 d2 - dmax) Returns maximum of two 32 bit numbers DMIN (d1 d2 - dmin) Returns minimum of two 32 bit numbers D= (d1 d2 - f) Flags true if d1 and d2 are equal D0= (d - f) Flag true if d equal zero D< (d1 d2 - f) Flag true if d1 less than d2 DU< (ud1 ud2 - f) Flag true if unsigned d1 < unsigned d2 D. ( d - ) Prints signed 32 bit number D.R ( d width - ) Prints signed 32 bit right justified UM* (u1 u2 - ud) Multiply two 16 bit, gets 32 bit unsigned UM/MOD (ud u1-u2 u3) Divides 32b by 16b, gets 16b rem and quot. M* (n1 n2 -d-prod) Multiplies two 16b gets 32 bit result M+ (d n - d-sum) Adds a 32b to 16b, returns 32bit number M/ (d n - n-quot) Divides 32b by 16b, get 16b signed results M*/ (d n u - d ) Multiplies then divides 32 by 16 get 32 bit CHAPTER 7 TERMS ( NUMBERS ) ARITHMETIC SHIFTS Process of moving bit left or right, which is same as multiplying or dividing by two. ASCII The standard system of representing characters with numbers, eight bits in length. BINARY Number base of two, either on or off BYTE Term for 8 bit value CELL A Forth term for 16 bit value DECIMAL The number base of 10 HEXADECIMAL Number base of 16 LITERAL A number that appears inside a definition MASK A means of filtering out unwanted bits NUMBER FORMATTING Changing binary number to display characters OCTAL Number base of 8 SIGN BIT A bit used to indicate sign in signed numbers TWO'S COMPLIMENT The binary method used to add negative values UNSIGNED NUMBER A positive number UNSIGNED SINGLE LENGTH NUMBER An interger between 0 and 65535 WORD In Forth the defined dictionary entry that will perform some function or command CHAPTER 7 NUMBERS Computers have only one way to handle numbers, that is the BINARY method. Everything inside computers is either a one or zero, a on or off, or combinations of these two states. Binary is the term for this type of handling data. Humans however have considerable trouble understanding these on and offs values, so we have created number systems for the different ways we want to represent data. In a previous screen I indicated that ASCII characters is what a computer uses to display information. A number has been asigned for each character we wish to display. These and any number can be represented in a binary form. To send a carriage return to your screen we send a value of 13 decimal. The binary representation of 13 is 00001101 and is what the computer actually sent to the display. Several shorthand methods are used to indicate binary values. Some older computers use OCTAL or base 8. Most new machines use HEXADECIMAL or base 16. Four bits of binary 1 or 0s is used to get the hexadecimal value. Four HEX (short for hexadeciaml) values will represent the sixteen bits used in most of Forths single numbers. Double numbers are based on using 32 bits or eight hex values. Remember the hex values are just easy ways to express the 4 places of on and off data. In forth we use normally 16 bits to represent an unsigned number, 15 bits for a signed number with the 16th bit being the sign. When counting in binary that is 65535 for unsigned and a range of +32768 to - 32767 for signed numbers, all 16 bits. For binary arithmetic check the book, it has some good samples There are a number of Forth words which binary understanding helps in knowing what they do. ASCII numbers are used by the EMIT word. This command emits an number to the display system. F83 can take a character and automatically convert it to a ASCII value. Using ASCII * EMIT will send a star to the display. The same technique is used when changing base number systems. HEX 0A 12 + . will produce 1C as the answer. To get a decimal value do HEX 0A 12 + DECIMAL . and it will print 28. There are many ways to display numbers in Forth. To print unsigned (16bit) numbers U. will print what is on the stack plus a space after it. If you want numbers in a column use U.R where stack top has the width of the column, and the second down has the number that will be right justified. For DO LOOP compares on unsigned numbers use U< to flag true if U1 is less than U2. We can do the same functions with double length numbers (32bits). D. prints signed numbers, UD. prints unsigned numbers, D.R like U.R for signed 32 bit numbers, and DU< is 32 bit U<. To display numbers it is necessary to format their output. This formatting inserts . or / to indicate money or dates. The method in Forth is to asign positions in a string, relative to digits in the number being printed. The format words are <# # #> and HOLD TYPE #S ASCII all can be used within the string. To start a layout use <# then number of numbers used, your period as a number (45) HOLD to hold a place by inserting a . there and then #S to fill in any remainding numbers. The real problem is the left most #, will be the right most number, or if we have 4 #s before the hold, it will have four values after the HOLD. We also need to end the string with a #>, followed by TYPE which will display the formatted number. No space is printed after TYPE so you may need to follow it with a SPACE or n SPACES. You should try some of the samples in the book to get a better grasp of number formatting. There are a few double length operators that help handle relationship between numbers. These are, DNEGATE which changes the sign of a 32 bit number, DABS that returns the absolute value, DMAX and DMIN for minimum and maximum of two numbers, D= set flag true if two doublelength numbers ar equal, D0= if the number is zero, D< true if d1 is less than d2. Remember these operate the same as their single length number, but work on 32 bits of data, not 16. As with single length number, some operations will require intermediate answers that are longer than 32 bits. In */ the 16 bit values used a 32 bit intermediate value to maintain the accuracy. M*/ takes a 32 bit number and multiplies it by a 16 bit getting a triple length results (48 bits), and then dividing by a 16 bit number, return the answer as a 32 bit value. There are several other MIXED LENGTH OPERATORS, they are UM* mulitplies two 16 bits for a 32 bit answer, UM/MOD divides a 32 bit by a 16 bit, getting 16 bit answers all unsigned, M* takes two 16 bits and multiplies for a signed 32 bit value, M+ adds a 32 and a 16 bit number for a 32 bit answer, M/ a 32 by 16 for a 16 bit answer. One must remember that the number base you are in is used when compiling a word. Inserting a HEX will not have the values in the word compiled as hex values if you are in decimal at the time. When words are executed, if they contain a number base, the base will change at that time and interpret the numbers that were stored literally into the equivalent base value. The book has more details and some interesting problems. A good problem is creating a BIT mask using a DO LOOP. A good and useful word would be one that display bit patterns for values entered, in both 16 and 32 bit lengths. Try some large size math problems using the new words from this chapter. Scr # 66 C:TUTOR.BLK CHAPTER 8 GLOSSARY ( VARIABLES ) CONSTANT xxx ( n -) Creates a constant xxx with a value of n VARIABLE xxx ( - ) Creates a variable xxx, xxx gets address CREATE xxx ( - ) Creates dictionary header xxx ! ( n a -) Stores single length number into address @ ( a - n) Fetches contents of address to stack ? ( a - ) Prints contents of address and a space +! (n a - ) Adds n to contents of address (single length) ALLOT ( n - ) Adds n bytes to the PFA of recently defined word , ( n - ) Compiles n into next available cell in dict. C, ( b - ) Compiles b ( byte) into available cell of dict. C! (b a - ) Store a 8 bit value into address C@ ( a - b) Fetch an 8 bit value ( byte) from address FILL (a u b -) Fill memory u bytes long, starting a, with b ERASE (a u -) Stores u zeros starting at address a BASE ( - a) Variable containing value of number base DUMP (a u - ) Display u bytes of memory from a address 2VARIABLE xxx Creates double length variable @CONSTANT xxx Creates double length constant 2! ( d a - ) Stores double length number into a address 2@ ( a - d ) Fetches double length double from a address 0. ( - 0 0 ) Puts a double length zero on stack FALSE ( - 0 ) Returns a zero or false condition TRUE ( - -1) Returns a -1 or all 16 bits set to one CHAPTER 8 TERMS ( VARIABLES ) ARRAY A series of memory locations referenced by one name CONSTANT A fixed value referenced by a single name FACTORING Pulling out common steps of a program into own words FETCH To retrieve a value from a memory location INDEX A number indicating a location within an array INITIALIZE The setting of an array to known values OFFSET An value added to address, pointing into an array STORE Placing a value into memory location VARIABLE Memory location for storing changing values CHAPTER 8 VARIABLES AND ARRAYS Most programs, including tutor.blk, need to use variables and constants. Variables are pointers, temporary sums, or any values that can be changed. Constants are values that are used by programs and generally are not changed. Forth requires these locations to be declared before use, using either VARIABLE or CONSTANT inplace of the : . This tells the compiler to define a word and allocate memory for it. Constants take a value off the stack and place it in the allocated memory location. When these words are used they return their address to the stack for use by ! @ ? or +! . ! means to store a value in location of address on stack with value below it. @ gets or fetches value from address on stack. ? is a combination of @ and . to get and print a value. +! adds the number below the address on the stack, to the location of address. There are double words for variables: 2VARIABLE, constants: 2CONSTANT, as well as 2! to store a double length variable, and 2@ to fetch double length variables or constants. Many programs use arrays, or a number of memory locations that can contain values. Arrays can have fixed values, as in a table of phone numbers, or variables which can keep count of a number of events. To create an array in Forth use the word CREATE and the name assigned to it. The compiler will set as many memory locations aside as you ALLOT to it. An array of two will be defined, unless you allot more. Placing values in or out of an array is the same as any variable, it is just the address provided will be for the first entry in the array. If you want the seventh item, you must increment the address by 14 as each location is 2 addresses in length. The same is true for ALLOT you must double the value (10 ALLOT creates 5 16bit locations). An example of an array is your programs memory. Forth has a word for looking at this large array, it is DUMP. Place the starting address on the stack, next push the count or how far you want displayed, then DUMP and watch what is there. As we said before a byte is 8 bits and is the smallest way some machines handle information. You can get data from or into an array in 8 bits at a time. Arrays of characters are all 8 bit entries. C! stores 8 bits, while C@ fetch 8 bits, just remember to set the address one step for each location in the array. The , is used to create a constant with values entered at time of compilation. Use values and a , for each entry instead allotting space (do not forget the last , ). Variables, constants, and arrays are easy to create in Forth and just as easy to use. For a problem we can use the topic of last chapter and this to create a telephone listing or array. This array should contain numbers and when queried with an index produce formatted output. Lets give it a try... Scr # 73 C:TUTOR.BLK CHAPTER 9 GLOSSARY ( FORTH ENGINE ) ' xxx ( - a ) Returns dictionary address of xxx ['] ( - a ) Generates literal number used inside the words definition of the next word used in definition EXECUTE (a -) Executes the dictionary entry at address a @EXECUTE (a -) Executes entry pointed to at address a >BODY (cfa -pfa) Returns parameter field from compilation addr EXIT ( -- ) Terminates or returns from definition QUIT ( -- ) Clears stack, gets control, no ok prompt ABORT ( -- ) Clears data stack then does QUIT DP ( - a) Returns address of dictionary pointer HERE ( -- a) Next available dictionary location PAD ( -- a) Beginning address of character string buffer SP@ ( -- a) Pointer to top of data stack S0 ( -- a) Returns address of bottom of data stack TIB ( -- a) Returns address of text input buffer FORTH ( -- ) Makes FORTH context vocabulary EDITOR ( -- ) Makes EDITOR context vocabulary CONTEXT ( - a) Returns address of search order variable CURRENT ( - a) Returns address of new word vocabulary ( vocs) DEFINITIONS Sets the current vocs to context vocs CHAPTER 9 TERMS ( FORTH ENGINE ) ADDRESS INTERPRETER Interprets the address from the colon definitions and executes them BODY The code and parameter of a dictionary entry BOOT The basic starting portion of Forth, precompiled Forth CFA Address of code field in a dictionary entry CONTROL TASK A task that does not converse with Forth CODE POINTER FIELD The entry in the dictionary that points to the run time code DEFINING WORD A Forth word that creates a dictionary entry ELECTIVES Optional blocks of words like floating point math FORWARD REFERENCE Refering to undefined words HEAD Name and link field of dictionary entry LINK FIELD Pointer to next entry of vocabulary, search order NAME FIELD Location of name of word, includes word length PAD Area of memory for intermediate data storage PARAMETER FIELD The area of the definition in which the actual code or values are contained PFA The address of the first entry of parmeter field PRECOMPILED PORTION The Forth system loaded at boot time with all dictionary words and terms ready to use RUN-TIME CODE Usually the actual code that is the word SYSTEM VARIABLES Variables usuable by all users in system TASK A area of memory set aside for a given activity TERMINAL TASK A task that has a user talking to Forth TEXT INPUT BUFFER Memory area containing terminal input data USER VARIABLE Variable accessible by one user only VECTORED EXECUTION Executing words by going to a pointer VOCABULARY An independent linked list of words. In F83 SHADOW EDITOR HIDDEN BUG ROOT USER ASSEMBLER DOS FORTH are vocabularies. Use VOCS to see this list of vocabularies. CHAPTER 9 FORTH ENGINE Forth is a THREADED programing language. This means that a action amounts to performing one instruction contained within an instruction. Words which perform the actions are made up of lists of addresses of words that together will perform the desired action. These words within words can also have words within them. If you follow the actual actions it is like a thread linking all the actions together. In comparing Forth to assembly language it would be like a routine calling a subroutine which calls a subroutine and can call more till it finally does something and then returns back through each of the called routines. That final actual code performing actions makes up the KERNAL of the system. The kernal is written in native code of the machine it is on. The kernal creates the stack and basic operations of Forth. Utilities are then written using Forth words, building blocks until a full system is created. To move the system to another type of processor requires rewritting only the native code of the inner most kernal, not the utilities. Most computers are made up of CPU or central processor units which have a number of registers and instructions to move data between registers and the outside world. What Forth does is to create an artificial processor in software that can be moved to different machines. This created processor can give the user near assembly language performance, while being transportable. In F83 we have the normal kernal using the Forth-83 word set as well as many utilities, which create a full system. All these abilities are contained in the dictionary. When Forth words are interpreted, FIND searches the dictionary for a match, and then EXECUTES the instructions. What is passed is not actual words but their address. An word contains addresses or machine code. The kernal items are mostly code, while utilities are mostly addresses pointing to code containing words. Forth has several ways to handle words by the user, one way is ' which returns the address of the word, use U. to see the actual address of a word ( ' SEE U. ). What interpret does is ' the word then does EXECUTE on the address on the stack. This is not the address of the first address of a dictionary entry, but the third. Lets look at how words are arranged. When you create or define a word, several entries in memory are completed. The word name is stored, up to 32 characters in F83, after a count of the length of the name. Next is the link to the next item in the current vocabulary. This link tells the interpreter where next to look if the current word is not a match. After the link is the CODE FIELD ADDRESS or CFA. This is what is returned by ' and points to the code or code intrepter. The interpreter can be one of three types, variable, constant or code. The variable and constant return address or values on to the stack respectively. The code points to either actual machine code if it is a kernal item, or more CFA's. What it points to is called PARAMETER FIELD or PFA, and given the CFA >BODY will put the PFA on the stack. There are other actions that occur while the interpreter is going through the PFA, mainly pushing the next PFA onto the return stack. This is why use of the return stack must be done within the : definition, not doing so destroys the pointer to the next word. You can carefully handle this stack and cause wanted results by dropping off pointers, use caution though! You can officially leave a diffinition, using QUIT ABORT or ABORT" any of these three end the operation. Generally these ways are used inside of IF THEN or DO LOOPs checking for flags or problems. When the last PFA is found the word EXIT is left. This word removes the pointer from the return stack and this is interpreted next. EXIT can not be used inside of DO LOOP as it will return loop counters and not addresses. There are some ideas and words that you should know which relate to the memory map of a Forth system. Normally from low memory up is the kernal, system variables, utilities, users dictionary space, the PAD, DATA STACK, TIB, RETURN STACK, users variables, and block buffers. The users dictionary grows toward the PAD, while the DATA and RETURN stacks grow down toward low memory. The stack is actually a pointer to memory locations and is lowered each time an entry is made. To find these locations in memory, use DP to find the last or highest memory location free for new dictionary word entries. DP is the pointer while HERE will place the pointer value on the stack ( same as DP @ ). To find the true location of the stack use SP@ and it will fetch the pointers value, while S0 will get the starting address of the stack. In higher memory above the data stack is the TIB or Text Input Buffer and it grows up toward higher memory. TIB fetches the starting address of the buffer. The input line interpreter reads this buffer to find out what you have entered. To improve speed of interpretation, the dictionary is sorted into different lists or vocabularies. When in these vocabularies Forth will only search those words through use of the linked address value. Typing the name of a vocabulary puts you into that linked list. These lists can be scanned consectatively if the word is not found in the first list. VOCS will display the list of current vocabualries, while CONTXET shows the search order. CURRENT will print which VOCS you are now in. To see the words contained in one of these list, enter DOS WORDS and you will see all the dictionary entries that relate to the DOS ( and are used by Forth when talking to the operating system). Take the time now and do some exploring in F83. Reading the file README will explain some of the system terms and show a memory map of a typical 8080 Forth system. Try reading all the VOCS and check CONTEXT before and after changing vocabularies. Scr # 84 C:TUTOR.BLK CHAPTER 10 GLOSSARY ( I/O ) UPDATE ( - ) Marks most recently used block as modified SAVE-BUFFERS Writes all updated buffers to disk FLUSH Does save-buffers then frees all buffers EMPTY-BUFFERS Marks buffers as empty, all data is lost BLOCK ( u - a) Put starting address of block u on stack BUFFER ( u - a) Like block but does not load block from disk TYPE ( a # -) Send # characters at addr a to output device -TRAILING (a #1 - a #2) Changes byte count to reflect blanks >TYPE ( a # -) TYPE for multiusers, puts string in PAD first MOVE (a1 a2 # -) Moves # of cells from a1 to a2 (low > hi) CMOVE (a1 a2 # -) Moves # of bytes from a1 to a2 (low > hi) CMOVE> (a1 a2 #-) Moves # of bytes from a1 to a2 (hi > low) BLANK ( a # -) Fill a with # of blank ASCII bytes KEY ( - c) Put next available INPUTED ASCII char on stack EXPECT (a # -) Awaits # chars or CR from KEY storing at a SPAN ( - a) Addrs of number of chars stored by EXPECT WORD (c - a) Puts one word from input stream into addrs a COUNT (a -a+1 #) Changes stack values of string a for TYPE >IN ( - a ) Variable with pointer to next free input space BLK ( - a ) Variable pointing to active block, 0= TIB CONVERT (ud1 a1 -ud2 a2) Convert ASCII string a1 to binary ud2 NUMBER ( a -d ) Convert ASCII string a to binary values d -TEXT (a1 # a2-f) Flag true if no match in strings # long -MATCH (d # s # -a f) Find match in stings s/d return addrs flag " ( - a ) Returns address of compiled string CHAPTER 10 TERMS ( I/O ) EXPECTING Stop computing and wait for keyboard input RELATIVE POINTER An index into an array used with address to find true location of data SCANNING Searching ahead for given characters SUPERSTRING A string within an array of strings VIRTUAL STRING Use of disk storage as if it were real memory CHAPTER 10 I/O EMPTY-BUFFERS will clear all pointers without writting to disk. Any data contained within the buffers is lost at the sake of freeing all buffers for more data. Accessing these buffers you use BLOCK to return the address of the first byte in the numbered block. If the block is not already in memory, BLOCK will force it to be read. BUFFER returns a blocks address but will not force a read ( used within BLOCK). We can get data into the system, either from the blocks or from the input string (keyboard). As indicated before to output characters to the terminal you use EMIT. To send strings you use TYPE, with the count on top and string address below. TYPE will print the characters including blanks, -TRAILING will return without the blanks by changing the stack count, then use TYPE. To get these strings into buffers or locations accessible to our programs we can MOVE them around. MOVE copies 16 bit cells from locations pointed to by the third stack item to the second stack address, and will move the count value(top stack). CMOVE does the same, but count is now byte moves or 8 bits at a time. These move the data from low memory to higher memory and could over write data yet to be moved. CMOVE> starts from the top or high memory and moves data down, preventing garbage generation. Forth has several ways of getting input from the keyboard into the system. KEY is the basic single character input word. KEY? flags if the keyboard has been used. EXPECT will wait and then store a string of characters from the keyboard. Once we have the data in the TIB, we now need to be able to process it. WORD will scan a string until it finds a given character and then moves this string to a new buffer with the count (length of string) as the first address. We use COUNT to add one to the address and push the count on the stack. When performing your own control over Forth, you will want more control than most programming languages provide. Many of the string commands help you understand how Forth works, and there are more pointers that may be of interest to you. >IN tells where in the input string the interpreter is at, while BLK indicates wether the system is taking input from the TIB or the block buffers. If BLK is zero, input is from TIB, non zero is block buffers. There are two ways to compare strings looking for matches. The -TEXT word compares two strings with a given length and will set the flag false if they match. -MATCH searches for a match of one string and its length within a second string of some length, if a match is found the stack will contain the starting address of the match and the flag set false (in that order). The handling of strings is not difficult in Forth and in fact you have more control over how to handle strings than any other programming language. If Forth doesn't do what you want, just write some word that does. As a problem, try writing some words that find matches in a block buffer and then change them to random words selected from a second buffer, should be fun and produce some intersting statements. Scr # 92 C:TUTOR.BLK CHAPTER 11 GLOSSARY ( EXTENDING ) DOES> ( -- a) Separates compile data from run-time portion IMMEDIATE To be executed not compiled into the word COMPILE xxx Compile word xxx address into definition LITERAL A value pushed on stack by a word (binary) [ Leaves compile mode ] Starts compile mode [COMPILE] xxx Makes a immediate be treated as non-immediate STATE ( -- a) True if compiling, false if interpreting INTERPRET Perform text interpretation of input stream CHAPTER 11 TERMS ( EXTENDING ) COMPILE-TIME The action of compiling or generating a new dictionary entry, for later run-time use. COMPILING WORD A word that has action only during the compilation stage, to generate proper run-time action. DEFINING WORD When executed defines a new dictionary entry that may have compile-time and run-time parts. IMMEDIATE WORD A word that gets executed during compilation and not compiled into dictionary. PRECEDENCE BIT The 16th bit, indicates wether a word should be executed (immediadte) or compiled. RUN-TIME The normal action which a word will take, which is what the word DOES>, it's definition. CHAPTER 11 EXTENDING It is at this point that we find out how Forth works. More important it is where we find out how to change Forth to meet our needs. All of this is done by extending the dictionary or when compared to other languages it would be like re-writting the compiler so that it has new ways of handling the input. You can never NOT do something in Forth, it may not at present have a way of handling your desires, but learn its insides and you can make it do anything. We should remember that Forth has two states or actions possible. The first is interpreting, the other compiling. In the interpretive mode we take data from a source and perform actions much like basic reads lines of code and acts on them. The other mode creates new words for the interpreter to use. It would be like creating a new print command in basic (something you can't do). The words we use in the interpret mode have all been defined and compiled in the kernal of Forth. The UTILITY.BLK and CPU8088 .BLK have most of the source code words for you to look over. In looking these words over we will see two possible actions that can take place in creating the dictionary words. These two are compile-time and run-time activities. . When compiling if we used Forth words that act on the input data immediately, we would get garbage. That is it would output data as the word was being created, not when we are invoking it. Therefore we need to have words that control when words do their thing. CREATE is the word that creates the dicitonary entry and puts in link and code addresses. This word is used to define words like CONSTANT and VARIABLE. These words when we use them will CREATE a dictionary input using the name we pass at that time. CREATE doesn't do anything at the time it is used in the defined word, only when we invoke it as part of a new defined word. Now if we want the new defined word that was created by using a word with CREATE in it, we use DOES>. DOES> separates the creation from the activity when it is invoked. This is the difference between compile-time and run-time actions. Compile-time actions occur when the word is being created, while run-time actions occur when the word is being interpreted. It is important to understand the two different states of Forth activities. You compile words into the dictionary which when they get invoked will perform certain activities. To compile these words may require some actions which are different from the actions that occur at run-time (interpretation). Interpretation occurs at all times, it just that some of the interpreting is used to make new dictionary entries and some is used to handle screen output. You don't want the two actions to become confussed. F83 has defined two words which can help show the difference between these two states ." and .( The ." will store a string that is printed when the word is invoke as in error messages. The .( will print the string only while the word is being compiled, or as I have used in the load screen to TUTOR it tells you to wait while it is loading new words. If we want to compute some values that later will be part of the new defined word as LITERAL values we would use [ and ] . The [ means interpret now, while ] means to stop interpreting and resume compiling the word. If you are compiling directly from the keyboard ] will continue compilation after a carriage return. The word IMMEDIATE means that this word is used within a compilation to do its action immediately. The opposite of this is [COMPILE] which delays compiling of the word till used in an other words compilation. Keeping track of when and what is being compiled and interpreted takes some time and practice. Use the book for most of this discussion. The samples and charts of when and how the dictionary is changed is too complex for this simple tutorial. To really understand Forth, you must use it and play with it understanding how to adapt it to your style of programming. F83 and Forth together should be able to solve programming problems with ease once you understand it. ENJOY. Scr # 99 C:TUTOR.BLK
Source
Screen 0 not modified 0 (INTRO TEXT FOR SCREEN ZERO BDK112186) 1 **************************************************************** 2 **************************************************************** 3 **************************************************************** 4 ***** ****** 5 ***** F83 TUTOR AND HELP PROGRAM ****** 6 ***** F83 TUTOR AND HELP PROGRAM ****** 7 ***** ****** 8 ***** ****** 9 ***** Written by Bill Kibler ****** 10 ***** PO BOX 487 Cedarville, CA 96104 ****** 11 ***** ****** 12 ***** ALL Commercial rights reserved ****** 13 ***** ****** 14 **************************************************************** 15 **************************************************************** Screen 1 not modified 0 ( LOAD BLOCK AND START OF TUROR PROGRAM BDK012387) 1 53 load 23 tree 15 spaces 2 .( PLEASE WAIT WHILE LOADING TUTOR SCREENS..TUTOR.BLK ) 3 CR CR CR CR CR ( variables and display routines ) 4 VARIABLE ETUTOR ( END DISPLAYING TUTOR SCREENS ) 5 VARIABLE STUTOR ( BEGINING SCREEN OF CURRENT GROUP ) 6 VARIABLE NTUTOR ( NEXT TUTOR SCREEN OF GROUP ) 7 : L$$K DUP 36 = IF 1 ETUTOR ! THEN ; ( CHECK FOR $$ ) 8 : DISPLAY ( DISPLAY SCREEN OF TEXT ) 9 1 ?ENOUGH DUP SCR ! L/SCR 1 10 DO 5 SPACES 11 DUP BLOCK I C/L * + C/L 12 TUCK PAD SWAP CMOVE PAD SWAP ( >TYPE WITHOUT THE TYPE ) 13 0 ?DO DUP C@ L$$K EMIT 1+ LOOP DROP ( TYPE WITH L$$K ) 14 CR KEY? ?LEAVE LOOP DROP ; 15 --> Screen 2 not modified 0 ( go get screens of information - gotutor tutor bdk012387) 1 : WTPRT ." CURRENT SCREEN IS " SCR ? 2 SPACES ." ESC = EXIT " 2 2 SPACES ." USE SPACE BAR FOR NEXT SCREEN " ; 3 : ESCCHK DUP 27 = IF 1 ETUTOR ! 32 THEN ; ( SET ESC FLAG ) 4 : WAIT WTPRT 13 EMIT ( PRINT THEN CR WITHOUT LF ) 5 BEGIN KEY ESCCHK 32 = UNTIL ; ( LOOP TIL SPACE KEY ) 6 : GOTUTOR ( DISPLAYS SCREEN ON STACK THEN WAITS ) 7 CR DUP SCR ! 15 SPACES .SCR CR 8 BEGIN DISPLAY WAIT NTUTOR @ 1 + DUP 9 DUP NTUTOR ! 1 ETUTOR @ = UNTIL CR CR 3 SPACES 10 ." REPT = REPEAT LAST LESSON ...GET = NEXT LESSON " 11 ." MENU = MENU " CR CR CR ; 12 : TUTOR ( STORE SCREEN POINTERS THEN GOTUTOR ) 13 0 ETUTOR ! 14 DUP DUP STUTOR ! NTUTOR ! GOTUTOR ; 15 --> Screen 3 not modified 0 ( INITIALIZE AND START THE LOOPS..GET..REPT.. bdk012987) 1 2 : GET ( GO GET NEXT GROUP OF SCREENS ) 3 NTUTOR @ TUTOR ; 4 5 : REPT ( GO BACK AND REPEAT SET OF SCREENS ) 6 STUTOR @ TUTOR ; 7 8 : START-TUTOR ( START WITH FIRST SCREEN OF TUTOR ) 9 10 TUTOR ; 10 11 : HELP ( GIVE INTRO MESSAGE ) 12 6 TUTOR ; 13 14 --> 15 Screen 4 not modified 0 ( DEFINING MODULES OF INFORMATION..... bdk012387) 1 : INTRO 10 TUTOR ; 2 : CHP1 12 TUTOR ; 3 : CHP2 18 TUTOR ; 4 : CHP3 25 TUTOR ; 5 : CHP4 34 TUTOR ; 6 : CHP5 40 TUTOR ; 7 : CHP6 48 TUTOR ; 8 : CHP7 55 TUTOR ; 9 : CHP8 66 TUTOR ; 10 : CHP9 73 TUTOR ; 11 : CHP10 84 TUTOR ; 12 : CHP11 92 TUTOR ; 13 14 --> 15 Screen 5 not modified 0 ( MORE ROOM FOR LESSON WORDS.... bdk012387) 1 2 : MENU 9 DISPLAY ; ( will display infor screen ) 3 4 5 6 7 8 9 : PRTSCR CR ." CURRENT GET SCREEN IS " NTUTOR @ . 10 CR ." REPT SCREEN OF INFORMATION IS " STUTOR @ . CR ; 11 12 13 14 HELP 15 Screen 6 not modified 0 ( PRINT SCREENS FOR TUTOR INFORMATION... bdk012887) 1 2 FORTH-83 TUTOR PROGRAM AND HELP SCREENS 3 WRITTEN BY BILL KIBLER 4 (c) 1987 5 ALL COMMERCIAL RIGHTS RESERVED 6 7 8 This program will help beginners and past FORTH users 9 alike. The screens contain information on FORTH-83 and are 10 related to the book " STARTING FORTH " by Leo Brodie, which 11 should be used as a textbook with this program. Each chapter 12 or series of screens is organized to present the words used in 13 the chapter in a glossary form. Forth users will find this 14 glossary important to see the differences between F83 and other 15 versions. Typing HELP will repeat these screens, then type Screen 7 not modified 0 ( second intro screen with list of words... bdk012887) 1 the chapter number for the area of help needed. Typing ESC key 2 will exit the screens and return to the system prompt. GET will 3 display next chapter of information, while REPT will start 4 with the first screen of the chapter again. START-TUTOR will 5 start with the introduction chapter. 6 NEW F83 WORDS 7 The following words are important utilities in F83 and may be 8 different from previous versions. WORDS will display a list of 9 F83 words used. OPEN allows use of an existing file, 10 MORE is 10 used to add 10 screens, and 30 CREATE-FILE NAME.BLK (opens 30 11 screens). INDEX displays a list of line 0, 1 20 INDEX will list 12 screens 1 to 20. 1 30 SHOW will print 6 screens to a page on 13 your printer in condensed mode ( use: ' EPSON IS INIT-PR for 14 epson printers). 1 30 TRIAD prints three to a page if condensed 15 print is not available. 1 30 SHADOW SHOW will print both the Screen 8 not modified 0 ( THIRD PRINT SCREEN OF TUTOR INFORMATION..... bdk013087) 1 regular screens and the information screens on a page (not used 2 in TUTOR but in UTILITY.BLK). SEE xxxx disassembles the word 3 xxxx, while VIEW will open the source file ( on A: drive) and 4 list the screen it is in. VOCS will list the vocabularies in 5 the dictionary, while ORDER displays the path of the directory 6 search. Use DOS WORDS to see a list of the DOS dictionary words. 7 CAPACITY will print the number of screens in a open file. A L 8 will toggle between the shadow and the source screens. N L will 9 display the next screen, L will list current screen, B L will 10 list previous screen. 1 EDIT will invoke the line editor with 11 screen 1 ready to edit. 0 NEW will start editing at line 0 12 and allow the text to be entered one line after the other. HEX 13 100 80 DUMP will do a hex dump of memory location 100h to 180h. 14 DEBUG LIST will allow stepping through list when used next as 15 in 1 LIST. Use BYE to exit to DOS. Screen 9 not modified 0 ( last intro screen with list of words... bdk013087) 1 2 TUTOR WORDS 3 INTRO = introduction CHP1 = fundamentals 4 CHP2 = RPN and STACK CHP3 = editor commands 5 CHP4 = conditionals, nests CHP5 = fixed point operations 6 CHP6 = loops ( & nested) CHP7 = number types 7 CHP8 = var. const. arrays CHP9 = F83 structure 8 CHP10= Input/Output CHP11= extensions 9 10 GET = next chapter REPT = begin chapter again 11 HELP = repeat these screens START-TUTOR = start at INTRO 12 SPACE BAR = next screen ESC = stops display 13 BYE = EXITS to DOS MENU = displays this screen 14 PRTSCR = GET and REPT pointers 15 $$ Screen 10 not modified 0 (forth tutor program introduction to brodie.... bbdk011687) 1 INTODUCTION 2 Forth is a stack oriented language, a hardware independent 3 programming language and operating system. F-83 is based on the 4 Forth-83 Standard with enhancements to make it a full operating 5 environment. 6 F-83 contains the Forth-83 word set, plus words for 7 debugging, editing, disassembly, assembly, DOS functions and a 8 multitasking system. 9 The F-83 system is available on all standard computers 10 currently being manufactured; providing a complete set of 11 portable system utilities that are independent of hardware. 12 Use this tutor program to learn F-83 and the differences 13 between this version and past or commercial versions of Forth. 14 HELP will display a summary of information about F-83 and this 15 tutor program. Screen 11 not modified 0 ( second intro to brodie... bdk011687) 1 This tutorial uses the well known and popular text "STARING 2 FORTH" by Leo Brodie. Many references are made to the text and 3 it should be used to obtain detailed information about Forth. 4 The program does not cover everything about F83, but only 5 attempts to provide on line help information and instruction. 6 There are two versions of "STARTING FORTH" currently being 7 used. The first edition did not contain any reference to F83 8 and was printed before 1982. This tutorial will help people with 9 the first edition see the differences between FIG, Forth-79 10 and the new F83 (Forth-83). 11 The second edition is mostly the same information with 12 changes for the newer Forth-83. Some minor text changes have 13 been added to improve the understanding of some terms. All the 14 other changes are related to the new or different commands used 15 by F83 or contained in the Forth-83 standard. $$ Screen 12 not modified 0 ( chapter 1 intro to stack operation bdk012887) 1 GLOSSARY OF CHAPTER 1 2 : xxx yyy ; ( - ) Creates word xxx which does word yyy 3 CR ( -- ) Do a carriage return and line feed 4 SPACES (n -- ) Print n number of spaces 5 SPACE ( -- ) Print one blank space 6 EMIT (c -- ) Transmit a character to output device 7 ." zzz" ( -- ) Print the output string zzz at terminal 8 + (n1 n2 -- sum) Adds n1 to n2 and leaves sum on stack 9 . (n -- ) Print number on top of stack followed by space 10 ( xxx) ( - ) Comment, ignored by the text interpreter 11 TERMS IN CHAPTER 1 12 COMPILE To generate a dictionary word 13 DICTIONARY Forths list of words or operations 14 EXECUTE To do the operations a word stands for 15 EXTENSIBILITY Ability to modify, add or change words Screen 13 not modified 0 ( CHAPTER 1 MORE WORDS AND TERMS bdk011987) 1 GLOSSARY A list of words defined and explaned in Forth terms 2 INFIX NOTATION Using operators between operands 3 INPUT STREAM Text to be read by TEXT interpreter 4 INTERPRET To compare input text to FORTH words 5 LIFO Last In First Out..how the stack works 6 POSTFIX OPERATION The way FORTH operates..RPN 7 STACK A section of memory used as a data stack 8 STACK OVERFLOW Stack operations used all allocated stack 9 STACK UNDERFLOW Operations tried to read data from empty stack 10 WORD The name of a FORTH definition 11 12 CHAPTER 1 FUNDAMENTAL FORTH 13 FORTH has two main features, EXTENSIBILITY and INTERACTION. 14 New functions are added to the language by creating new words 15 and adding them to the dictionary of existing words. This Screen 14 not modified 0 ( chapter 1 continued fundamentals bdk012887) 1 operation is called extending the dictionary, and thus the term 2 "extensibility". As each new word is created it can be used 3 immeadiately to see if it functions properly. This instant 4 adding and execution of the word is the reason behind the term 5 "interactive". 6 When Forth is waiting for your input, your terminal will 7 have displayed "ok" on the previous line. This means the 8 interpreter is waiting for your next input. That input can 9 be a direct command such as 42 EMIT which will output the 10 ASCII character * (star) to your terminal. 11 To make a new word for the dictionary, you need to follow 12 the definition structure, this is a colon (:), a space, the 13 name of your word (star), a space, the definitions, a space, 14 and lastly a semicolon indicating the end of the word. Follow 15 the semicolon (;) with the return key and the action you have Screen 15 not modified 0 ( more fundamentals of forth..chapter 1 bdk011287) 1 defined will take place. 2 FORTH is stack oriented, the input string is processed 3 and input which is not a defined word, is assumed to be a 4 numeric input and is pushed onto the stack. Numbers are pushed 5 until a word is found, where upon the functions defined will be 6 performed on the numbers on the stack from the top down. 7 In the line 2 4 + . we have the numbers 2 and 4, a plus sign 8 to add the two number on the stack, and a period which prints 9 the top value on the stack. This means 2 is pushed first, then 10 4 is on top, the + sign is interpreted and Forth adds the 2 and 11 4 getting 6, and places six on the stack. The next command, the 12 . removes the 6 from the stack and converts it to the ASCII 13 equivalent, before outputting it to the screen. The screen can 14 not print numbers directly, but there is a standard number which 15 is used to represent the number 6, this is ASCII number 54. Screen 16 not modified 0 ( more fundamental forth chapter 1 bdk011987) 1 To display the manner in which your word handles the stack 2 a standardized convention is used. The ( n1 n2 -- sum ) is 3 used to indicate that the first number ( n1 ) is push on the 4 stack first, followed by n2, the second number. Forth then 5 ( -- ) reads the word and performs the function, placing the 6 results ( sum ) on the stack. The right most item is the one 7 currently on top of the stack, or you read from left to right 8 which corresponds to bottom of stack to the top. 9 This has been a brief summary of fundamental forth as was 10 presented in "Starting Forth", please study it for more details. 11 You can now try some of the samples listed in the book, just 12 wait for the "ok" prompt after you hit the space bar again. Try 13 inputting the line displayed below, to define the new word GREET 14 : GREET CR ." HELLO, I SPEAK FORTH " ; 15 Screen 17 not modified 0 ( space for more work problems.... bdk012187) 1 2 Create a word that asks for your name. 3 4 5 6 7 8 9 10 11 12 13 14 15 ( $$ ) Screen 18 not modified 0 ( chapter 2 glossary of new words... bdk010587) 1 GLOSSARY OF CHAPTER 2 2 + (n1 n2 -- sum ) adds two stack items, leave sum on top 3 - (n1 n2 -- diff) subtract n2 from n1, results on top 4 * (n1 n2 -- prod) multiplies n1 times n2 5 / (n1 n2 -- quot) divides n1 by n2, quotient on top 6 /MOD (n1 n2 -- u-rem u-quot) 7 divides and leaves quot on top, remainder below it 8 MOD (n1 n2 -- u-rem) divides and leaves only the remainder 9 SWAP (n1 n2 -- n2 n1) swap the order of the top two items 10 DUP (n -- n n) make the top two items the same 11 OVER (n1 n2 -- n1 n2 n1) copy second item on top of stack 12 ROT (n1 n2 n3 -- n2 n3 n1) puts third item on top of stack 13 DROP (n -- ) throw away top stack item 14 2SWAP (d1 d2 -- d2 d1) swap the top two PAIRS of numbers 15 2DUP (d -- d d) duplicates the top PAIRS of numbers Screen 19 not modified 0 ( chapter 2 more words and start of text bdk010587) 1 2OVER (d1 d2 -- d1 d2 d1) copy second PAIR, push on top 2 2DROP (d -- ) drop the top PAIR of number off of stack 3 4 TERMS IN CHAPTER 2 5 DOUBLE LENGTH NUMBERS Twice the length of the hardwares normal 6 word length. In 16 bit words that would be a 32 bit number 7 and typically is a value of plus or minus 2 Billion 8 9 SINGLE LENGTH NUMBERS The normal length of words used by this 10 version of Forth, typically -32768 to +32767. These are 11 intergers or whole numbers (no decimal points allowed) 12 13 14 15 Screen 20 not modified 0 ( review of chapter 2 subjects and text bdk011687) 1 Chapter 2 How to get results 2 3 Forth arithmetic is similar to a number of calculators one 4 can buy. These calculator are usually called RPN or Reverse 5 Pollish Notation calculators. They operate on a stack type 6 structure and require at least two items on the stack before 7 you can add, subract, multiply, or divide. Forth uses the + 8 (plus) sign for addition, - (minus) sign for subtraction, * 9 (star) for multiplication, and / (slash) for division. 10 These procedures are used with interger math, or whole 11 numbers only. On most Forths these are +32767 to -32768. This 12 interger math requires some thought on the users view point. 13 Numbers larger than these require other words or double length 14 operators, which are covered in chapter 7. For now lets look at 15 using whole numbers in division. Screen 21 not modified 0 ( chpt2 text continued div mul bdk011287) 1 Interger math requires more than one step when dividing. What 2 happens is the results and the remainder are treated as two 3 separate whole numbers. The operation 20 4 / will divide 4 into 4 20 and produce the whole results 5. 22 4 / will also produce 5 the same answer 5, the remainder 2 is lost. If we use 22 4 MOD 6 we get remainder only 2. To get both the results and remainder 7 you can use /MOD as in 22 4 /MOD puts 5 on top of the stack 8 the remainder below it. Remeber the . will print the top stack 9 item and make the second item the top element. 10 In most math operations there is a means of specifing the 11 order of operations. With forth being stack oriented order is 12 determined by placement in the stack. A infix presentation of 13 4+(17*12) would be presented in forth as 17 12 * 4 + . with 14 208 being displayed. Numbers are pushed onto the stack while 15 the operators are performed in a left to right manner. We see Screen 22 not modified 0 ( chptr 2 continued order and swaps... bdk011287) 1 that 4 17 12 * + is the same as the previous problem. The * is 2 performed first on the top items (17 and 12) then the + is 3 used on the top (204) element and the second, now 4. The . will 4 print the results of 208. 5 There are several ways of handling the stack order and making 6 changes to it. If you want the results of a math operation to be 7 printed but still available for the next operation, you DUP 8 the results before printing it. DUP takes and pushes the top 9 item on the stack down one and makes a copy of it on the top of 10 the stack. OVER will make a copy of the second item and place it 11 on the top, or DUP the second item. To reverse the top two items 12 on the stack you would use SWAP. To get the third item on top 13 and make items 1 and 2 now 2 and 3 respectiviely you use ROT. If 14 you want to remove the top item we just DROP it off the stack. 15 Later on we will deal with double length number (larger than Screen 23 not modified 0 ( last chapter 2 with sample problem bdk012187) 1 32768), we also have double word or item operators, these are 2 2SWAP, 2DUP, 2OVER, 2DROP. These perform the same operation as 3 their single counterparts, they just work on two stack items at 4 a time. 2DROP will DROP the first and second items off the 5 stack. 6 For more samples of these operations check the book, or play 7 around with forth when you see the ok after this screen. Here 8 are some sample problems: 9 if a=4 and b=8 what is a*(a+b) there are two ways to do this 10 if c=3 then evaluate ab - bc again two ways here too 11 12 make a new word that will return the number of kilometers when 13 the top stack item is number of miles. 14 15 Try these problems or make up some of your own... Screen 24 not modified 0 ( problem space..... bdk011987) 1 2 In this screen...number 24 3 4 5 6 7 8 9 10 11 12 13 14 15 ( $$ ) Screen 25 not modified 0 ( chapter 3 glossary for editor words bdk011987) 1 CHAPTER 3 GLOSSARY ( EDITOR ) 2 3 LIST (n -) Display screen n and make it current screen 4 LOAD (n -) Load n screen and interpret into dictionary 5 FLUSH SAVE-BUFFERS and de-allocate buffers in memory 6 SAVE-BUFFERS Write all buffers to disk files ( also use W ) 7 UPDATE Mark current screen for save to disk 8 L Display current screen 9 N L Display Next screen 10 B L Display previous (Back one) screen 11 A L Toggle between current and shadow screens 12 T (n -) Make n the current line to edit 13 P xxxx Put the string xxx in the current line 14 U xxxx Insert the string xxxx under the current line 15 K ( -) Exchanges the contents of insert and find buffers Screen 26 not modified 0 ( more chpt 3 glossary words...editor bdk011187) 1 X Delete current line 2 NEW (n -) Input multiple lines starting at n 3 F xxxx Find and move to END of xxxx 4 D xxxx Delete string xxxx and leave cursor at string 5 TILL xxxx Delete all text from cursor to end of xxxx 6 J xxxx Delete till begining of string xxxx 7 EDIT (n -) Invokes editor on n screen 8 EDITOR Makes the editor vocabulary current vocabulary 9 DONE Do flush and return from editor vocabulary 10 ED Return to editing current screen 11 FIX xxxx Find xxxx in unknown screen and start editing it 12 OPEN xxxx Open file xxxx.xxx and make it current file 13 MORE (n -) Add n more screens to the end of current file 14 COPY Copy screens from one file to another 15 CONVEY Move screens around within file Screen 27 not modified 0 ( more glossary words..last screen of them... bdk011987) 1 FORGET name Removes all word definitions back to name 2 THRU (lo hi -) Loads all blocks between lo and hi inclusive 3 TRIAD (n -) Print three blocks around n on a page 4 SHOW (lo hi -) Print 6 blocks to a page in condensed mode 5 VIEW name Find name in source screen and list it 6 WIPE ( -) Blanks the entire screen when editing 7 G ( blk ln -) Gets copy of line from block and insert above 8 current line pushing lines down 9 BRING ( blk lo hi -) GETS range of lines 10 S xxx (n - n) Searches for xxx in blocks n up if found n on top 11 LISTING name Print entire open file including shadows 12 KT xxx Put all text between cursor and xxx in insert buffer 13 O xxx Overwrites xxx onto text of current line 14 SPLIT Breaks current line in two at the cursor 15 JOIN Puts a copy of next line after the cursor Screen 28 not modified 0 ( review of chpt 3 terms bdk012887) 1 QUIT Exit editor WITHOUT updating buffers to disk 2 3 CHAPTER 3 TERMS ( EDITOR ) 4 BLOCK The means of which files are divided, 1024 characters 5 is one block (BLK) and is used as screens (SCR) in forth 6 BUFFER Temporary space set aside in memory to hold BLKs or SCRs 7 DISK A short term for floppy disk and data stored there 8 EDITOR The forth vocabulary that contains words used by editor 9 FIND BUFFER The buffer containing the find string 10 INSERT BUFFER The buffer containing the insert string 11 LOAD BLOCK The block which loads other blocks or screens 12 NULL DEFINITION A word that has no action, a marker 13 OVERLAY Data that will replace previous data or words 14 POINTER A value or location that points to other data 15 SOURCE TEXT The text which is the original definition of a word Screen 29 not modified 0 ( chptr 3 text, information on editing bdk011987) 1 2 CHAPTER 3 THE EDITOR 3 Forth contains a built in line or screen editor. This editor 4 is not like some commercial word processors, but more like the 5 line editors which come with most operating systems. Forth 6 stores all the source code for itself as plain text in screens. 7 The plain text statements are compiled through a special META 8 compiler to produce the F83 machine code program. Two files 9 contain most of the source code for F83, they are UTILITY.BLK 10 and KERNELxx.BLK. UTILITY contains the higher level utility 11 functions which you use, such as the editor's source code. The 12 KERNELxx contains all the screens necessary for making the main 13 F83 kernel as would be used on xx processor. The xx stands 14 for 86, a short way of saying 8088/86 CPU which is used in the 15 IBM PC line of computers. Screen 30 not modified 0 ( chpt 3 continued editor / changing screens bdk011987) 1 Suppose you want to change some printer directives, which 2 are in the utility files. Currently F83 uses Epson printer codes 3 when invoking condensed modes of printing. Your printer uses 4 different codes from the Epson. To find the screen where this 5 code is we use FIX EPSON, after the file has been opened using 6 OPEN UTILITY.BLK. This will display the screen (44) which has 7 the source code word EPSON, and position the editor after this 8 word. You can now use the editor commands to change the control 9 code invoked using the word EPSON. When you have made the change 10 DONE will exit the editor saving changes. Reloading the sytem 11 will give you the new printer commands. Also you could have 12 entered the minor changes directly from the terminal, but you 13 would have to do this each time you loaded the system. 14 In creating this tutor program, I have created a number of 15 blank blocks by typing 30 CREATE-FILE TUTOR.BLK. This then Screen 31 not modified 0 ( more chpt 3 editor and editing files bdk011287) 1 allows me to do 1 EDIT and start creating the source code for 2 this program. The editor will then ask me for the ID........ 3 and I will type my initials and current date. Becuse not all 4 forths reconize the back slash as comment line I use the ) as my 5 last item in the ID line. I start my screen with 0 NEW and will 6 type the first entry starting with a ( indicating a comment 7 is next. At this point you can type text one line after the 8 other, watching for the end of the line, the editor does not. 2 9 blank lines denotes end of NEW lines and you can then go back 10 and correct any mistakes. 11 Some samples of editing are; 3 T to select line 3 to edit. 12 Using P NOW will put NOW on line 3. U NEXT will put NEXT on line 13 4. If we type F T the cursor will be after the T on line 4. Now 14 you can type I TIME and line 4 will have NEXTTIME on it. To get 15 space between the Ts go 4 T again to get back to the begining of Screen 32 not modified 0 ( more chpt 3 editing stuff... bdk012187) 1 the line, then F again (no T needed, buffer still has it) and 2 the cursor will be after the first T, do I with two spaces, the 3 return will then put a space between the Ts. You can of course 4 start a line with spaces or any items. The editor is not very 5 fancy, but it is in most versions of forth, meaning once learned 6 you can use it on any machine your forth is running on. 7 The instructions in the text are similar and do cover the 8 main commands used in most forth editors. F83 uses different 9 commands to move screens around. To load screens from the 10 utility file to this (which is already open and is the current 11 file) you would type FROM UTILITY.BLK 1 10 COPY this will copy 12 screen 1 of utility to screen 10 of TUTOR. Now to copy a string 13 of files you use CONVEY, such as 11 HOP 1 6 CONVEY to copy 14 screens 1 to 6 of TUTOR to 12 to 17 of TUTOR. The HOP means to 15 jump over 11 screen from the first one and start the copying Screen 33 not modified 0 ( last screen of editing chpt 3... bdk012187) 1 there. 1 6 TO 12 CONVEY does the same as 11 HOP. For moving 2 screens between files, we would use the FROM UTILITY.BLK command 3 (after the OPEN TUTOR.BLK) and then 1 20 TO 30 CONVEY and this 4 will copy screens 1 to 20 of utility to 30 to 50 of tutor. You 5 may need to do 20 MORE first, which adds 20 empty screens to the 6 currently opened file. 7 If you have made backups of the TUTOR.BLK files, now would 8 be a good time to try editing. If you use 25 35 INDEX you will 9 find out which screens are blanks and you could use one of them. 10 The last screens are blank and ready for your playing around. 11 Try creating some new words and then LOAD the screen, which will 12 add the words to the dictionary. Another way to find empty 13 screens is 1 IND this will give the index or line 0 of each 14 screen starting with 1 until end of file is reached or you hit 15 the ESC key. Use QUIT if you dont want to save edits........ $$ Screen 34 not modified 0 ( chapter 4 glossary of decision words.... bbdk012887) 1 CHAPTER 4 GLOSSARY ( DECISIONS ) 2 3 IF xxx IF: (f -) If f is true execute xxx, otherwise do yyy 4 ELSE yyy continue with zzz regardless, the ELSE yyy 5 THEN zzz is optional. 6 = (n1 n2 - f) Return a true flag if n1 and n2 are equal 7 <> (n1 n2 - dif) Returns true if n1 and n2 are not equal 8 < (n1 n2 - f) Returns true if n1 is less than n2 9 > (n1 n2 - f) Returns true if n1 is greater than n2 10 0= (n - f) Returns true if n equals zero 11 0< (n - f) Returns true if n is negative 12 0> (n - f) Returns true if n is positive 13 NOT (f - f) Reverse the results of the last test (0=) 14 AND (n1 n2 - and) Returns the logical AND of n1 and n2 15 OR (n1 n2 - or) Returns the logical OR of n1 and n2 Screen 35 not modified 0 ( chptr 4 more glossary and terms bdk011987) 1 ?DUP (n - nn) or (0 -0) Duplicate only if n is nonzero 2 ABORT" xxx " Abort operation and print xxx error message 3 (f -) also clear users stacks, if false no action 4 XOR (n1 n2 -xor) Exclusive or, true if both n not true 5 6 CHAPTER 4 TERMS ( DECISIONS ) 7 ABORT Abruptly cease operation if procedure isn't acceptable 8 AND Output is true if both inputs are true 9 BRANCHING If input condition occurs jump to another routine 10 COMPARISON Check and flag if two items are the same 11 CONDITIONAL Different operation if flag true than when false 12 FLAG A variable when set equals true, reset equals false 13 LOGIC Using operators like AND, OR, NOT to make statements 14 NESTING Branching routines within branching routines 15 OR If either of two inputs are true the results is true Screen 36 not modified 0 ( chptr 4 text on decisions.... bdk012887) 1 2 CHAPTER 4 DECISIONS, CONDITIONALS 3 In any computer language, terms are used to express math 4 forms and types. We like to compare items and say how one is 5 larger or smaller than an other. You may also base an action 6 on the results of such a comparison. Forth can also do the 7 same types of comparisons. We can tell forth to do something IF 8 some condition is met. The proper term for this is IF THEN 9 statements. To help make these comparisons there are several 10 operators we can use. They can be = for equals, < 2nd stack item 11 is less than top item, > 2nd item is greater than top item, 0= 12 the top item is equal to zero, 0< the top is less than zero, 0> 13 the top is greater than zero. 14 All of these operations depend on setting a FLAG variable. 15 This flag is a special indicator set as either true or false. Screen 37 not modified 0 ( chptr 4 more text..logic, decisions... bdk012887) 1 IF THEN logic operations work by checking the flag to see if it 2 is true or false. If true THEN do xxx ELSE if false do zzz. 3 The IF statement can be any form of testing, including regular 4 math operations. A sample math operation is comparison <> where 5 if two items are the same, the results will be zero, and so the 6 flag will be set false (treated as subtraction). 7 There are non math operators that can do comparison based on 8 logic operations. These logic operators are AND, OR, and NOT. 9 AND sets the true flag if both stack items are also true, OR if 10 either stack items is true, while NOT reverses the flag setting. 11 Forth has some words which contain conditional tests within them 12 ABORT" and ?STACK. ABORT" print the statement contained within 13 the " " if the flag is set, leaves the current program and 14 resets all stacks before the Forth ok. ?STACK flags true if 15 the stack is empty, as when waiting for keyboard input. Screen 38 not modified 0 ( some chptr 4 samples/ problems bdk012187) 1 Lets do a simple IF THEN routine to show the forth way of 2 handling conditionals. Lets test to see if a pupil answers a 3 question correctly when faced with four choices; 4 : ckansw ( check the answer and prompt accordingly ) 5 DUP 1 = IF ." WRONG" CR 12 TUTOR ELSE 6 DUP 2 = IF ." CLOSE BUT REREAD QUESTION " ELSE 7 DUP 3 = IF ." GOOD CHOICE " ELSE 8 DUP 4 = IF ." BETTER LUCK NEXT TIME.. " ELSE 9 ." ENTER VALUE OF 1 2 3 or 4 ONLY " 10 THEN THEN THEN THEN DROP ; 11 This new word CKANSW, checks the item on top of the stack to see 12 if it matches or equals the value we want. If it does, print the 13 statement and then continue checking unitl last "then" is used. 14 When a non match occurs the prompt to enter a new value is now 15 displayed. Try your own conditional program in SCR # 39..... Screen 39 not modified 0 ( some chptr 4 samples/ problems bdk011987) 1 ( here it is for you to change or use ) 2 3 : ckansw ( check the answer and promt accordingly ) 4 DUP 1 = IF ." WRONG" CR 12 TUTOR ELSE 5 DUP 2 = IF ." CLOSE BUT REREAD QUESTION " ELSE 6 DUP 3 = IF ." GOOD CHOICE " ELSE 7 DUP 4 = IF ." BETTER LUCK NEXT TIME.. " ELSE 8 ." ENTER VALUE OF 1 2 3 or 4 ONLY " 9 THEN THEN THEN THEN DROP ; 10 11 12 13 14 15 ( $$ ) Screen 40 not modified 0 ( chapter 5 glossary and interger math bdk011987) 1 CHAPTER 5 GLOSSARY ( INTERGER MATH ) 2 3 1+ (n - n+1) Adds one to n 4 1- (n - n-1) Subtracts one from n 5 2+ (n - n+2) Adds two to n 6 2- (n - n-2) Subtracts two from n 7 2* (n - n*2) Multiplies n by two (shift left ) 8 2/ (n - n/2) Divides n by two ( shift right ) 9 ABS (n - |n|) Returns absolute value of n 10 NEGATE (n - -n) Changes the sign of n 11 MIN (n1 n2 - n-min) Returns the minimum n (either n1 or n2) 12 MAX (n1 n2 - n-max) Returns the maximum n (either n1 or n2) 13 >R (n - ) Place stack top item on return stack top 14 R> ( - n) Load top of stack with top of return stack 15 R@ ( - n) Make a copy of return stack, put on top of stack Screen 41 not modified 0 ( More chapter 5 glossary and terms bdk012887) 1 */ (n1 n2 n3 - n) Multiplies then divides (n1*n2/n3) 2 */MOD (n1 n2 n3 - n-rem n-result) Get remainder, quotient on top 3 4 5 CHAPTER 5 TERMS ( INTERGER MATH ) 6 7 Double length intermediate result Steps within an operation in 8 which the number size has twice the normal digits, inorder 9 to minimize errors. 10 Fractional arithmetic The handling of numbers without the 11 decimal point, using whole numbers, and later returning 12 the decimal point to its proper place. FIXED POINT can be 13 used inplace of fractional, they mean the same. 14 Floating point math Number containing the decimal point 15 and requiring adjustments before use by a computer. Screen 42 not modified 0 ( chapter 5 terms and some text bdk011487) 1 Parameter stack The main data stack which is used to pass 2 data between operations of the forth machine. Generally 3 referred to simply as STACK or data stack. 4 Return stack The stack used by forth for keeping return 5 addresses on during operations. Can be used for holding 6 data from stack (parameter) only WITHIN a definition. 7 Always referred to as RETURN STACK, never stack! 8 Scaling The adjustment of floating-point numbers such that 9 all number are represent as intergers and with the same 10 relevant relationship in respect to the decimal point. 11 12 13 14 15 Screen 43 not modified 0 ( chapter 5 text INTERGER MATH math bdk012887) 1 CHAPTER 5 INTERGER MATH 2 3 Forth has a number of words that help perform math operations 4 quickly and easily. All of these operations work on INTERGER 5 MATH concepts, or interger numbers. Typically these are signed 6 numbers between +32768 and -32767. To add numbers that have a 7 decimal point we mentally multiply the number by a power of ten 8 enter those numbers and then replace the decimal point after the 9 operation. Some versions of Forth contain routines that will do 10 this for you, they are called floating point utilities. They can 11 slow down Forth considerably and waste memory. 12 Most Forth users prefer to use interger math for the speed 13 and memory savings. There are two words that help make interger 14 math easier */ (star slash) and */MOD (star slash MOD). 15 These words perform a multiply and then a divide (MOD produces Screen 44 not modified 0 ( chapter 5 text fixed point bdk011987) 1 a remainder). Scaling is the method used in forth to change a 2 value so that it can be used in interger math. To use numbers 3 we scale them before use, then rescale the results back into the 4 same ratio. We can use PI not as 3.1416 but 31416 10000 / and 5 when used in a formula like PI * Dia for area we use */ as in 6 4 31416 10000 */ . and we get the area of a 4 foot circle. We 7 have made the results of 4 * 31416 be 10000 time larger than in 8 you would using PI as 3.1416, but by dividing our results by 9 10000 we return it to proper scale. PI however has more places 10 than four shown and will produce some error. There are fractions 11 which can represent a more accurate means of expressing this and 12 other numbers, they are called rational approximations, here are 13 a few: PI 355/ 113, SQRT of 2 19601/13860, SQRT of 3 18817/ 14 10864, .001Deg./22-bit rev. 18118/21109. 15 To find our answer to the area of a 4 foot circle use the Screen 45 not modified 0 ( chapter 5 more fixed point text bdk012887) 1 values of PI: 4 355 113 */ . this will be more accurate than 2 before. */ does not produce a remainder and the area of the last 3 problem is more than 12 square feet. Using */MOD will provide 4 the remainder as the second item on the stack. When using the 5 remainder we can then see the difference between dividing by 6 10000 and using 355/113, which is .0736. For a more detailed and 7 illustrated review of this topic check chapter 5 in STARTING 8 FORTH. 9 The return stack is used by Forth to store return addresses 10 of definitions (semicolons). It can be used within a definition 11 to help shuffle values around. A good example of that would be a 12 problem that uses a constant several times. Instead of dupping 13 the number and a ROT or SWAP it may be faster to copy it to the 14 return stack and make copies of it each time you need it. You 15 must remember to clear the return stack by the end or ; . Screen 46 not modified 0 ( chpt 5 some quickies to help out bdk011987) 1 To help moving between the return stack and parameter stack 2 use >R to push on R< to get off and back onto the stack. R@ 3 makes a copy of top of return stack and places it on top of 4 data stack. 5 In most programs there are several operations that occur 6 frequently and Forth has words to help out with them. Many a 7 time we need to add or subtract by 1 or 2, and thus the words 8 1+ 1- 2+ 2- 2* 2/ . Filtering of values is also important, so we 9 have ABS for absolute value, NEGATE for changing signs, MIN and 10 MAX to find the relationship between 2 values. 11 Try these problems or write a new word in screen 47 for each 12 of these inputs,0 degrees F and 45 degrees C. Use these formulas 13 C= (f-32)/1.8 and F= (C*1.8)+32 . Try and find the radius of 14 a circle with a circumferance of 23 feet. 15 Screen 47 not modified 0 ( problem room.... bdk011987) 1 2 What is the area of circle 12.5 feet in diameter? 3 4 5 6 7 8 9 10 11 12 13 14 15 ( $$ ) Screen 48 not modified 0 ( chapter 6 glossary of loop words bdk012887) 1 GLOSSARY CHAPTER 6 ( LOOPS ) 2 3 DO ... LOOP DO: (limit start -- ) LOOP: ( -- ) This word 4 sets up a finite loop, with a starting value and 5 a ending or limit value ( loop does no action 6 accept return to begining of DO). 7 DO ... +LOOP DO: (limit start -- ) +LOOP: (n -- ) Same as 8 plain loop, but adds n to value each time it loops. 9 LEAVE ( - ) Terminates loop at next LOOP or +LOOP. 10 BEGIN .. UNTIL UNTIL: (f - ) Loops until f becomes true. 11 BEGIN xxx WHILE yyy REPEAT WHILE: (f - ) Loop doing xxx 12 while yyy remainds true, leave when f is false. 13 .R (n width -- ) Prints unsigned value right justified 14 within specified field width. 15 PAGE ( - ) Send a form feed to the terminal or printer Screen 49 not modified 0 ( chapter 6 glos and terms..loops... bdk011487) 1 QUIT ( - ) Kills current execution and returns to terminal. 2 3 CHAPTER 6 TERMS ( LOOPS ) 4 5 DEFINITE LOOP A looping routine which will execute as many 6 times as needed to reach a fixed value after starting 7 from some preset value. 8 INFINITE LOOP More often called a LOCKED UP COMPUTER, one that 9 will never reach a determined value. 10 INDEFINITE LOOP Not to be confused with a infinite loop, this 11 loop ends when some predetermined value is reached. 12 Changes in flags or values will end these loops. This 13 loop starts with BEGIN, while definite loops use DO. 14 15 Screen 50 not modified 0 ( chapter 6 text on loops..... bdk011487) 1 CHAPTER 6 LOOPS 2 3 Loops are an extension of branching, it's just that they will 4 branch back to the begining of the word DO or BEGIN. A DO loop 5 takes values off the stack, the starting value on top and the 6 ending value below. The staring value is increased by one each 7 time through the loop until it equals the ending value. The 8 operations contained within the DO and LOOP are performed until 9 the items are equal. These items are not kept on the data stack 10 but stored on the return stack, which you can copy and print by 11 using the word I (see last chapter for more info). This value 12 is called the index and can be used within the loop to create 13 new values or pointers. 14 +LOOP takes the value off the stack and increments the loop 15 counter by this amount. +LOOPs can then count by steps to the Screen 51 not modified 0 ( chapter 6 loops and more loops... bdk012887) 1 limit value, which is the second value on the return stack (use 2 I' to copy to data stack). Be careful of using 0 in loops, 3 becuse you could end up multiplying by 0 and never reach your 4 ending value, this is an infinite loops, never ends. 5 The other form of looping is the indefinite loop which 6 starts with BEGIN and ends with UNTIL. This loop will repeat 7 what is between the BEGIN and UNTIL, as long as the flag remains 8 true. This means you must perform some test within the loop 9 that will change the flag. A modified version of this loop is 10 BEGIN WHILE REPEAT loop. This loop works just the opposite of 11 the BEGIN UNTIL loop, it works only while the flag is true. 12 When the flag goes false this loop ends. 13 A regular DO LOOP can be ended early by LEAVEing it. Using 14 LEAVE within the loop will terminate the loop, so to prevent an 15 unwanted leave, enclose the term LEAVE within an IF THEN Screen 52 not modified 0 ( chapter 6 last page of loops.. bdk012887) 1 statement. The IF is checked and as long as the condition is not 2 true, the loop will not be terminated by LEAVE but continue on 3 with THEN. 4 The text has several good examples of DO LOOPs and how to 5 use them. The text omits any BEGIN UNTIL loop problems, so lets 6 see if we can create a word using this loop. If printing stars 7 on the screen remember to clear it first with PAGE. Now lets 8 see if you can create a christmas tree using stars when the 9 stack contains the height or width as a value. 10 Should you want to see a sample of printing a tree with 11 the lowest branch value used as width, displayed at begining, 12 then enter 25 TREE for a tree with 25 stars accross the bottom. 13 If you want you can try and make the value enterd equal the 14 number of branches ( not stars ) by editing screen 53. Try it 15 first before looking at screen 53, it is more fun..... $$ Screen 53 not modified 0 ( tree width begin until bdk012887) 1 2 : STAR 42 EMIT ; ( print star ) 3 : STARS 0 DO STAR LOOP ; ( print many stars ) 4 5 : TREE ( n -- ) ( expects width to be on top of stack ) 6 2/ 2* 1 + ( guarantee it is odd ) 7 PAGE CR CR ( clear screen and move down ) 8 1 39 DUP SPACES STAR ( get set and do a star ) 9 BEGIN CR 1 - DUP SPACES ( start and move across ) 10 SWAP 2 + DUP STARS ( set star count do it ) 11 ROT SWAP >R DUP R> SWAP >R DUP >R ROT 12 R> R> = UNTIL ( shuffle and check star to count ) 13 CR 39 SPACES STAR CR 39 SPACES STAR CR CR ; 14 ( the last line draws the tree stock and moves ok down ) 15 ( $$ ) Screen 54 not modified 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Screen 55 not modified 0 ( chapter 7 glossary ..numbers bdk011987) 1 CHAPTER 7 GLOSSARY ( NUMBERS ) 2 3 ASCII ( - c) Translate character into ASCII equivalent 4 U. (u - ) Prints unsigned number and one space 5 U.R (u wdth -) Display right justified unsigned number 6 U< (u1 u2 - f) Flag true if u1 < u2, single length unsigned 7 HEX ( - ) Set number base to sixteen 8 OCTAL ( - ) Set number base to eight ( not on all systems ) 9 DECIMAL ( - ) Set number base to ten 10 <# Begins number conversion, unsigned double length 11 # Converts digit to output character string 12 #S Convert number until result is zero 13 c HOLD Insert an ASCII character in string at HOLD point 14 n SIGN Inserts minus if n is negative in string 15 #> Leaves number string and stack ready for TYPE Screen 56 not modified 0 ( more number glossary chpt 7 bdk011987) 1 D+ (d1 d2 - d-sum) Adds two 32 bit numbers 2 D- (d1 d2 - d-diff) Subtract two 32 bit numbers 3 DNEGATE (d - -d) Change sign of 32 bit number 4 DABS (d - |d|) Returns absolute 32 bit value 5 DMAX (d1 d2 - dmax) Returns maximum of two 32 bit numbers 6 DMIN (d1 d2 - dmin) Returns minimum of two 32 bit numbers 7 D= (d1 d2 - f) Flags true if d1 and d2 are equal 8 D0= (d - f) Flag true if d equal zero 9 D< (d1 d2 - f) Flag true if d1 less than d2 10 DU< (ud1 ud2 - f) Flag true if unsigned d1 < unsigned d2 11 D. ( d - ) Prints signed 32 bit number 12 D.R ( d width - ) Prints signed 32 bit right justified 13 UM* (u1 u2 - ud) Multiply two 16 bit, gets 32 bit unsigned 14 UM/MOD (ud u1-u2 u3) Divides 32b by 16b, gets 16b rem and quot. 15 M* (n1 n2 -d-prod) Multiplies two 16b gets 32 bit result Screen 57 not modified 0 ( last of glossary chapter 7 numbers... bdk011987) 1 M+ (d n - d-sum) Adds a 32b to 16b, returns 32bit number 2 M/ (d n - n-quot) Divides 32b by 16b, get 16b signed results 3 M*/ (d n u - d ) Multiplies then divides 32 by 16 get 32 bit 4 5 6 CHAPTER 7 TERMS ( NUMBERS ) 7 8 ARITHMETIC SHIFTS Process of moving bit left or right, which 9 is same as multiplying or dividing by two. 10 ASCII The standard system of representing characters with 11 numbers, eight bits in length. 12 BINARY Number base of two, either on or off 13 BYTE Term for 8 bit value 14 CELL A Forth term for 16 bit value 15 DECIMAL The number base of 10 Screen 58 not modified 0 ( chpt 7 more terms.... bdk012887) 1 HEXADECIMAL Number base of 16 2 LITERAL A number that appears inside a definition 3 MASK A means of filtering out unwanted bits 4 NUMBER FORMATTING Changing binary number to display characters 5 OCTAL Number base of 8 6 SIGN BIT A bit used to indicate sign in signed numbers 7 TWO'S COMPLIMENT The binary method used to add negative values 8 UNSIGNED NUMBER A positive number 9 UNSIGNED SINGLE LENGTH NUMBER An interger between 0 and 65535 10 WORD In Forth the defined dictionary entry that will 11 perform some function or command 12 13 14 15 Screen 59 not modified 0 ( chapter 7 text.. numbers.. bdk012887) 1 CHAPTER 7 NUMBERS 2 3 Computers have only one way to handle numbers, that is the 4 BINARY method. Everything inside computers is either a one or 5 zero, a on or off, or combinations of these two states. Binary 6 is the term for this type of handling data. Humans however have 7 considerable trouble understanding these on and offs values, so 8 we have created number systems for the different ways we want to 9 represent data. 10 In a previous screen I indicated that ASCII characters is 11 what a computer uses to display information. A number has been 12 asigned for each character we wish to display. These and any 13 number can be represented in a binary form. To send a carriage 14 return to your screen we send a value of 13 decimal. The binary 15 representation of 13 is 00001101 and is what the computer Screen 60 not modified 0 ( chapter 7 numbers more text... bdk012887) 1 actually sent to the display. Several shorthand methods are used 2 to indicate binary values. Some older computers use OCTAL or 3 base 8. Most new machines use HEXADECIMAL or base 16. Four bits 4 of binary 1 or 0s is used to get the hexadecimal value. Four HEX 5 (short for hexadeciaml) values will represent the sixteen bits 6 used in most of Forths single numbers. Double numbers are based 7 on using 32 bits or eight hex values. Remember the hex values 8 are just easy ways to express the 4 places of on and off data. 9 In forth we use normally 16 bits to represent an unsigned 10 number, 15 bits for a signed number with the 16th bit being the 11 sign. When counting in binary that is 65535 for unsigned and a 12 range of +32768 to - 32767 for signed numbers, all 16 bits. For 13 binary arithmetic check the book, it has some good samples 14 There are a number of Forth words which binary understanding 15 helps in knowing what they do. ASCII numbers are used by the Screen 61 not modified 0 ( more chapter 7 text..numbers bdk012987) 1 EMIT word. This command emits an number to the display system. 2 F83 can take a character and automatically convert it to a ASCII 3 value. Using ASCII * EMIT will send a star to the display. The 4 same technique is used when changing base number systems. HEX 5 0A 12 + . will produce 1C as the answer. To get a decimal value 6 do HEX 0A 12 + DECIMAL . and it will print 28. 7 There are many ways to display numbers in Forth. To print 8 unsigned (16bit) numbers U. will print what is on the stack plus 9 a space after it. If you want numbers in a column use U.R where 10 stack top has the width of the column, and the second down has 11 the number that will be right justified. For DO LOOP compares on 12 unsigned numbers use U< to flag true if U1 is less than U2. We 13 can do the same functions with double length numbers (32bits). 14 D. prints signed numbers, UD. prints unsigned numbers, D.R like 15 U.R for signed 32 bit numbers, and DU< is 32 bit U<. Screen 62 not modified 0 ( chapter 7 number formatting... bdk012187) 1 To display numbers it is necessary to format their output. 2 This formatting inserts . or / to indicate money or dates. The 3 method in Forth is to asign positions in a string, relative to 4 digits in the number being printed. The format words are <# # #> 5 and HOLD TYPE #S ASCII all can be used within the string. To 6 start a layout use <# then number of numbers used, your period 7 as a number (45) HOLD to hold a place by inserting a . there 8 and then #S to fill in any remainding numbers. The real problem 9 is the left most #, will be the right most number, or if we have 10 4 #s before the hold, it will have four values after the HOLD. 11 We also need to end the string with a #>, followed by TYPE which 12 will display the formatted number. No space is printed after 13 TYPE so you may need to follow it with a SPACE or n SPACES. You 14 should try some of the samples in the book to get a better 15 grasp of number formatting. Screen 63 not modified 0 ( chapter 7 double and mixed numbers bdk012887) 1 There are a few double length operators that help handle 2 relationship between numbers. These are, DNEGATE which changes 3 the sign of a 32 bit number, DABS that returns the absolute 4 value, DMAX and DMIN for minimum and maximum of two numbers, D= 5 set flag true if two doublelength numbers ar equal, D0= if the 6 number is zero, D< true if d1 is less than d2. Remember these 7 operate the same as their single length number, but work on 32 8 bits of data, not 16. 9 As with single length number, some operations will require 10 intermediate answers that are longer than 32 bits. In */ the 11 16 bit values used a 32 bit intermediate value to maintain the 12 accuracy. M*/ takes a 32 bit number and multiplies it by a 16 13 bit getting a triple length results (48 bits), and then dividing 14 by a 16 bit number, return the answer as a 32 bit value. 15 There are several other MIXED LENGTH OPERATORS, they are UM* Screen 64 not modified 0 ( last of chapter 7, mixed..definitions.. bdk012187) 1 mulitplies two 16 bits for a 32 bit answer, UM/MOD divides a 32 2 bit by a 16 bit, getting 16 bit answers all unsigned, M* takes 3 two 16 bits and multiplies for a signed 32 bit value, M+ adds a 4 32 and a 16 bit number for a 32 bit answer, M/ a 32 by 16 for a 5 16 bit answer. 6 One must remember that the number base you are in is used when 7 compiling a word. Inserting a HEX will not have the values in 8 the word compiled as hex values if you are in decimal at the 9 time. When words are executed, if they contain a number base, 10 the base will change at that time and interpret the numbers that 11 were stored literally into the equivalent base value. 12 The book has more details and some interesting problems. A 13 good problem is creating a BIT mask using a DO LOOP. A good and 14 useful word would be one that display bit patterns for values 15 entered, in both 16 and 32 bit lengths. Screen 65 not modified 0 ( chapter 7 problem area and expansion... bdk012187) 1 Try some large size math problems using the new words from 2 this chapter. 3 4 5 6 7 8 9 10 11 12 13 14 15 ( $$ ) Screen 66 not modified 0 ( chapter 8 glossary for variables... bdk012187) 1 CHAPTER 8 GLOSSARY ( VARIABLES ) 2 3 CONSTANT xxx ( n -) Creates a constant xxx with a value of n 4 VARIABLE xxx ( - ) Creates a variable xxx, xxx gets address 5 CREATE xxx ( - ) Creates dictionary header xxx 6 ! ( n a -) Stores single length number into address 7 @ ( a - n) Fetches contents of address to stack 8 ? ( a - ) Prints contents of address and a space 9 +! (n a - ) Adds n to contents of address (single length) 10 ALLOT ( n - ) Adds n bytes to the PFA of recently defined word 11 , ( n - ) Compiles n into next available cell in dict. 12 C, ( b - ) Compiles b ( byte) into available cell of dict. 13 C! (b a - ) Store a 8 bit value into address 14 C@ ( a - b) Fetch an 8 bit value ( byte) from address 15 FILL (a u b -) Fill memory u bytes long, starting a, with b Screen 67 not modified 0 ( chapter 8 more glossary..variables... bdk012187) 1 ERASE (a u -) Stores u zeros starting at address a 2 BASE ( - a) Variable containing value of number base 3 DUMP (a u - ) Display u bytes of memory from a address 4 2VARIABLE xxx Creates double length variable 5 @CONSTANT xxx Creates double length constant 6 2! ( d a - ) Stores double length number into a address 7 2@ ( a - d ) Fetches double length double from a address 8 0. ( - 0 0 ) Puts a double length zero on stack 9 FALSE ( - 0 ) Returns a zero or false condition 10 TRUE ( - -1) Returns a -1 or all 16 bits set to one 11 12 13 14 CHAPTER 8 TERMS ( VARIABLES ) 15 Screen 68 not modified 0 ( chapter 8 terms.. variables .. bdk012787) 1 ARRAY A series of memory locations referenced by one name 2 CONSTANT A fixed value referenced by a single name 3 FACTORING Pulling out common steps of a program into own words 4 FETCH To retrieve a value from a memory location 5 INDEX A number indicating a location within an array 6 INITIALIZE The setting of an array to known values 7 OFFSET An value added to address, pointing into an array 8 STORE Placing a value into memory location 9 VARIABLE Memory location for storing changing values 10 11 12 13 14 CHAPTER 8 VARIABLES AND ARRAYS 15 Screen 69 not modified 0 ( CHAPTER 8 TEXT .. VARIABLES bdk012187) 1 Most programs, including tutor.blk, need to use variables 2 and constants. Variables are pointers, temporary sums, or any 3 values that can be changed. Constants are values that are used 4 by programs and generally are not changed. Forth requires these 5 locations to be declared before use, using either VARIABLE or 6 CONSTANT inplace of the : . This tells the compiler to define a 7 word and allocate memory for it. Constants take a value off the 8 stack and place it in the allocated memory location. When these 9 words are used they return their address to the stack for use 10 by ! @ ? or +! . 11 ! means to store a value in location of address on stack with 12 value below it. @ gets or fetches value from address on stack. 13 ? is a combination of @ and . to get and print a value. +! adds 14 the number below the address on the stack, to the location of 15 address. Screen 70 not modified 0 ( chapter 8 variable doubled..arrays..text bdk012187) 1 There are double words for variables: 2VARIABLE, constants: 2 2CONSTANT, as well as 2! to store a double length variable, and 3 2@ to fetch double length variables or constants. 4 Many programs use arrays, or a number of memory locations 5 that can contain values. Arrays can have fixed values, as in a 6 table of phone numbers, or variables which can keep count of a 7 number of events. To create an array in Forth use the word 8 CREATE and the name assigned to it. The compiler will set as 9 many memory locations aside as you ALLOT to it. An array of two 10 will be defined, unless you allot more. Placing values in or out 11 of an array is the same as any variable, it is just the address 12 provided will be for the first entry in the array. If you want 13 the seventh item, you must increment the address by 14 as each 14 location is 2 addresses in length. The same is true for ALLOT 15 you must double the value (10 ALLOT creates 5 16bit locations). Screen 71 not modified 0 ( chapter 8 arrays and bytes.... bdk012187) 1 An example of an array is your programs memory. Forth has a 2 word for looking at this large array, it is DUMP. Place the 3 starting address on the stack, next push the count or how far 4 you want displayed, then DUMP and watch what is there. 5 As we said before a byte is 8 bits and is the smallest way 6 some machines handle information. You can get data from or into 7 an array in 8 bits at a time. Arrays of characters are all 8 bit 8 entries. C! stores 8 bits, while C@ fetch 8 bits, just remember 9 to set the address one step for each location in the array. 10 The , is used to create a constant with values entered at 11 time of compilation. Use values and a , for each entry instead 12 allotting space (do not forget the last , ). 13 Variables, constants, and arrays are easy to create in Forth 14 and just as easy to use. For a problem we can use the topic of 15 last chapter and this to create a telephone listing or array. Screen 72 not modified 0 ( chapter 8 problems..telco array bdk012187) 1 This array should contain numbers and when queried with an 2 index produce formatted output. Lets give it a try... 3 4 5 6 7 8 9 10 11 12 13 14 15 ( $$ ) Screen 73 not modified 0 ( chapter 9..glossary and engines.... bdk012287) 1 CHAPTER 9 GLOSSARY ( FORTH ENGINE ) 2 3 ' xxx ( - a ) Returns dictionary address of xxx 4 ['] ( - a ) Generates literal number used inside the words 5 definition of the next word used in definition 6 EXECUTE (a -) Executes the dictionary entry at address a 7 @EXECUTE (a -) Executes entry pointed to at address a 8 >BODY (cfa -pfa) Returns parameter field from compilation addr 9 EXIT ( -- ) Terminates or returns from definition 10 QUIT ( -- ) Clears stack, gets control, no ok prompt 11 ABORT ( -- ) Clears data stack then does QUIT 12 DP ( - a) Returns address of dictionary pointer 13 HERE ( -- a) Next available dictionary location 14 PAD ( -- a) Beginning address of character string buffer 15 SP@ ( -- a) Pointer to top of data stack Screen 74 not modified 0 ( chapter 9 glossary of engine... bdk012187) 1 S0 ( -- a) Returns address of bottom of data stack 2 TIB ( -- a) Returns address of text input buffer 3 FORTH ( -- ) Makes FORTH context vocabulary 4 EDITOR ( -- ) Makes EDITOR context vocabulary 5 CONTEXT ( - a) Returns address of search order variable 6 CURRENT ( - a) Returns address of new word vocabulary ( vocs) 7 DEFINITIONS Sets the current vocs to context vocs 8 9 10 11 12 CHAPTER 9 TERMS ( FORTH ENGINE ) 13 14 ADDRESS INTERPRETER Interprets the address from the colon 15 definitions and executes them Screen 75 not modified 0 ( chapter 9 terms engines... bdk012187) 1 BODY The code and parameter of a dictionary entry 2 BOOT The basic starting portion of Forth, precompiled Forth 3 CFA Address of code field in a dictionary entry 4 CONTROL TASK A task that does not converse with Forth 5 CODE POINTER FIELD The entry in the dictionary that points to 6 the run time code 7 DEFINING WORD A Forth word that creates a dictionary entry 8 ELECTIVES Optional blocks of words like floating point math 9 FORWARD REFERENCE Refering to undefined words 10 HEAD Name and link field of dictionary entry 11 LINK FIELD Pointer to next entry of vocabulary, search order 12 NAME FIELD Location of name of word, includes word length 13 PAD Area of memory for intermediate data storage 14 PARAMETER FIELD The area of the definition in which the 15 actual code or values are contained Screen 76 not modified 0 ( chapter 9 terms...forth engine... bdk012187) 1 PFA The address of the first entry of parmeter field 2 PRECOMPILED PORTION The Forth system loaded at boot time with 3 all dictionary words and terms ready to use 4 RUN-TIME CODE Usually the actual code that is the word 5 SYSTEM VARIABLES Variables usuable by all users in system 6 TASK A area of memory set aside for a given activity 7 TERMINAL TASK A task that has a user talking to Forth 8 TEXT INPUT BUFFER Memory area containing terminal input data 9 USER VARIABLE Variable accessible by one user only 10 VECTORED EXECUTION Executing words by going to a pointer 11 VOCABULARY An independent linked list of words. In F83 12 SHADOW EDITOR HIDDEN BUG ROOT USER ASSEMBLER 13 DOS FORTH are vocabularies. Use VOCS to see 14 this list of vocabularies. 15 Screen 77 not modified 0 ( chapter 9 forth engines text... bdk012187) 1 2 CHAPTER 9 FORTH ENGINE 3 4 Forth is a THREADED programing language. This means that a 5 action amounts to performing one instruction contained within 6 an instruction. Words which perform the actions are made up of 7 lists of addresses of words that together will perform the 8 desired action. These words within words can also have words 9 within them. If you follow the actual actions it is like a 10 thread linking all the actions together. 11 In comparing Forth to assembly language it would be like a 12 routine calling a subroutine which calls a subroutine and can 13 call more till it finally does something and then returns back 14 through each of the called routines. That final actual code 15 performing actions makes up the KERNAL of the system. Screen 78 not modified 0 ( chapter 9 forth engine text..... bdk012787) 1 The kernal is written in native code of the machine it is 2 on. The kernal creates the stack and basic operations of Forth. 3 Utilities are then written using Forth words, building blocks 4 until a full system is created. To move the system to another 5 type of processor requires rewritting only the native code of 6 the inner most kernal, not the utilities. 7 Most computers are made up of CPU or central processor units 8 which have a number of registers and instructions to move data 9 between registers and the outside world. What Forth does is to 10 create an artificial processor in software that can be moved 11 to different machines. This created processor can give the user 12 near assembly language performance, while being transportable. 13 In F83 we have the normal kernal using the Forth-83 word set 14 as well as many utilities, which create a full system. All these 15 abilities are contained in the dictionary. When Forth words are Screen 79 not modified 0 ( chapter 9 forth engine..... bdk012787) 1 interpreted, FIND searches the dictionary for a match, and then 2 EXECUTES the instructions. What is passed is not actual words 3 but their address. An word contains addresses or machine code. 4 The kernal items are mostly code, while utilities are mostly 5 addresses pointing to code containing words. 6 Forth has several ways to handle words by the user, one way 7 is ' which returns the address of the word, use U. to see the 8 actual address of a word ( ' SEE U. ). What interpret does is ' 9 the word then does EXECUTE on the address on the stack. This is 10 not the address of the first address of a dictionary entry, but 11 the third. Lets look at how words are arranged. 12 When you create or define a word, several entries in memory 13 are completed. The word name is stored, up to 32 characters in 14 F83, after a count of the length of the name. Next is the link 15 to the next item in the current vocabulary. This link tells the Screen 80 not modified 0 ( chapter 9 forth engine..... bdk012787) 1 interpreter where next to look if the current word is not a 2 match. After the link is the CODE FIELD ADDRESS or CFA. This is 3 what is returned by ' and points to the code or code intrepter. 4 The interpreter can be one of three types, variable, constant or 5 code. The variable and constant return address or values on to 6 the stack respectively. The code points to either actual machine 7 code if it is a kernal item, or more CFA's. What it points to is 8 called PARAMETER FIELD or PFA, and given the CFA >BODY will put 9 the PFA on the stack. 10 There are other actions that occur while the interpreter is 11 going through the PFA, mainly pushing the next PFA onto the 12 return stack. This is why use of the return stack must be done 13 within the : definition, not doing so destroys the pointer to 14 the next word. You can carefully handle this stack and cause 15 wanted results by dropping off pointers, use caution though! Screen 81 not modified 0 ( chapter 9 engine exiting and map... bdk012787) 1 You can officially leave a diffinition, using QUIT ABORT or 2 ABORT" any of these three end the operation. Generally these 3 ways are used inside of IF THEN or DO LOOPs checking for flags 4 or problems. When the last PFA is found the word EXIT is left. 5 This word removes the pointer from the return stack and this is 6 interpreted next. EXIT can not be used inside of DO LOOP as it 7 will return loop counters and not addresses. 8 There are some ideas and words that you should know which 9 relate to the memory map of a Forth system. Normally from low 10 memory up is the kernal, system variables, utilities, users 11 dictionary space, the PAD, DATA STACK, TIB, RETURN STACK, users 12 variables, and block buffers. The users dictionary grows toward 13 the PAD, while the DATA and RETURN stacks grow down toward low 14 memory. The stack is actually a pointer to memory locations and 15 is lowered each time an entry is made. Screen 82 not modified 0 ( chapter 9 system words..the engine.. bdk012787) 1 To find these locations in memory, use DP to find the last 2 or highest memory location free for new dictionary word entries. 3 DP is the pointer while HERE will place the pointer value on the 4 stack ( same as DP @ ). To find the true location of the stack 5 use SP@ and it will fetch the pointers value, while S0 will get 6 the starting address of the stack. In higher memory above the 7 data stack is the TIB or Text Input Buffer and it grows up 8 toward higher memory. TIB fetches the starting address of the 9 buffer. The input line interpreter reads this buffer to find out 10 what you have entered. 11 To improve speed of interpretation, the dictionary is sorted 12 into different lists or vocabularies. When in these vocabularies 13 Forth will only search those words through use of the linked 14 address value. Typing the name of a vocabulary puts you into 15 that linked list. These lists can be scanned consectatively if Screen 83 not modified 0 ( chapter 9 last screen...vocs... bdk012287) 1 the word is not found in the first list. VOCS will display the 2 list of current vocabualries, while CONTXET shows the search 3 order. CURRENT will print which VOCS you are now in. To see the 4 words contained in one of these list, enter DOS WORDS and you 5 will see all the dictionary entries that relate to the DOS ( and 6 are used by Forth when talking to the operating system). 7 Take the time now and do some exploring in F83. Reading the 8 file README will explain some of the system terms and show a 9 memory map of a typical 8080 Forth system. Try reading all the 10 VOCS and check CONTEXT before and after changing vocabularies. 11 12 13 14 15 $$ Screen 84 not modified 0 ( chapter 10 glossary...I/O... bdk012787) 1 CHAPTER 10 GLOSSARY ( I/O ) 2 3 UPDATE ( - ) Marks most recently used block as modified 4 SAVE-BUFFERS Writes all updated buffers to disk 5 FLUSH Does save-buffers then frees all buffers 6 EMPTY-BUFFERS Marks buffers as empty, all data is lost 7 BLOCK ( u - a) Put starting address of block u on stack 8 BUFFER ( u - a) Like block but does not load block from disk 9 TYPE ( a # -) Send # characters at addr a to output device 10 -TRAILING (a #1 - a #2) Changes byte count to reflect blanks 11 >TYPE ( a # -) TYPE for multiusers, puts string in PAD first 12 MOVE (a1 a2 # -) Moves # of cells from a1 to a2 (low > hi) 13 CMOVE (a1 a2 # -) Moves # of bytes from a1 to a2 (low > hi) 14 CMOVE> (a1 a2 #-) Moves # of bytes from a1 to a2 (hi > low) 15 BLANK ( a # -) Fill a with # of blank ASCII bytes Screen 85 not modified 0 ( chapter 10 glossary I/O bdk012387) 1 KEY ( - c) Put next available INPUTED ASCII char on stack 2 EXPECT (a # -) Awaits # chars or CR from KEY storing at a 3 SPAN ( - a) Addrs of number of chars stored by EXPECT 4 WORD (c - a) Puts one word from input stream into addrs a 5 COUNT (a -a+1 #) Changes stack values of string a for TYPE 6 >IN ( - a ) Variable with pointer to next free input space 7 BLK ( - a ) Variable pointing to active block, 0= TIB 8 CONVERT (ud1 a1 -ud2 a2) Convert ASCII string a1 to binary ud2 9 NUMBER ( a -d ) Convert ASCII string a to binary values d 10 -TEXT (a1 # a2-f) Flag true if no match in strings # long 11 -MATCH (d # s # -a f) Find match in stings s/d return addrs flag 12 " ( - a ) Returns address of compiled string 13 14 15 Screen 86 not modified 0 ( chapter 10 terms ..I/O bdk012387) 1 CHAPTER 10 TERMS ( I/O ) 2 3 EXPECTING Stop computing and wait for keyboard input 4 RELATIVE POINTER An index into an array used with address to 5 find true location of data 6 SCANNING Searching ahead for given characters 7 SUPERSTRING A string within an array of strings 8 VIRTUAL STRING Use of disk storage as if it were real memory 9 10 11 12 13 14 15 Screen 87 not modified 0 ( chapter 10 text of I/O.... bdk012787) 1 CHAPTER 10 I/O 2 3 Forth handles data in blocks or groups of data 1024 bytes 4 long. These can be in blocks of data on the disk or blocks of 5 data contained in buffers within Forths memory map. These blocks 6 can have data, screens of source code, text, or grabage. F83 has 7 a number of ways of handling these blocks of data. 8 When we list a screen, F83 checks to see if the block has 9 been load from disk, if not it loads it into a free buffer. Then 10 it returns a pointer to this block and LIST then displays it. If 11 we have edited a block or changed it, it will be UPDATEd and 12 marked for storage to disk. This storage is not done until the 13 buffer is needed. You can force the storage two ways. FLUSH will 14 empty all updated buffers and clear all pointers, while the word 15 SAVE-BUFFERS writes to disk, but does not clear the pointers. Screen 88 not modified 0 ( chapter 10 I/O block and stuff.... bdk012787) 1 EMPTY-BUFFERS will clear all pointers without writting to 2 disk. Any data contained within the buffers is lost at the sake 3 of freeing all buffers for more data. Accessing these buffers 4 you use BLOCK to return the address of the first byte in the 5 numbered block. If the block is not already in memory, BLOCK 6 will force it to be read. BUFFER returns a blocks address but 7 will not force a read ( used within BLOCK). 8 We can get data into the system, either from the blocks or 9 from the input string (keyboard). As indicated before to output 10 characters to the terminal you use EMIT. To send strings you use 11 TYPE, with the count on top and string address below. TYPE will 12 print the characters including blanks, -TRAILING will return 13 without the blanks by changing the stack count, then use TYPE. 14 To get these strings into buffers or locations accessible to 15 our programs we can MOVE them around. MOVE copies 16 bit cells Screen 89 not modified 0 ( chapter 10 I/O moves... bdk012787) 1 from locations pointed to by the third stack item to the second 2 stack address, and will move the count value(top stack). CMOVE 3 does the same, but count is now byte moves or 8 bits at a time. 4 These move the data from low memory to higher memory and could 5 over write data yet to be moved. CMOVE> starts from the top or 6 high memory and moves data down, preventing garbage generation. 7 Forth has several ways of getting input from the keyboard 8 into the system. KEY is the basic single character input word. 9 KEY? flags if the keyboard has been used. EXPECT will wait and 10 then store a string of characters from the keyboard. 11 Once we have the data in the TIB, we now need to be able to 12 process it. WORD will scan a string until it finds a given 13 character and then moves this string to a new buffer with the 14 count (length of string) as the first address. We use COUNT to 15 add one to the address and push the count on the stack. Screen 90 not modified 0 ( chapter 10 I/O string working... bdk012787) 1 When performing your own control over Forth, you will want 2 more control than most programming languages provide. Many of 3 the string commands help you understand how Forth works, and 4 there are more pointers that may be of interest to you. >IN 5 tells where in the input string the interpreter is at, while BLK 6 indicates wether the system is taking input from the TIB or the 7 block buffers. If BLK is zero, input is from TIB, non zero is 8 block buffers. 9 There are two ways to compare strings looking for matches. The 10 -TEXT word compares two strings with a given length and will set 11 the flag false if they match. -MATCH searches for a match of one 12 string and its length within a second string of some length, if 13 a match is found the stack will contain the starting address of 14 the match and the flag set false (in that order). 15 The handling of strings is not difficult in Forth and in fact Screen 91 not modified 0 ( chapter 10 last of I/O text... bdk012387) 1 you have more control over how to handle strings than any other 2 programming language. If Forth doesn't do what you want, just 3 write some word that does. 4 As a problem, try writing some words that find matches in 5 a block buffer and then change them to random words selected 6 from a second buffer, should be fun and produce some intersting 7 statements. 8 9 10 11 12 13 14 15 ( $$ ) Screen 92 not modified 0 ( chapter 11 extending....glossary bdk012787) 1 CHAPTER 11 GLOSSARY ( EXTENDING ) 2 3 DOES> ( -- a) Separates compile data from run-time portion 4 IMMEDIATE To be executed not compiled into the word 5 COMPILE xxx Compile word xxx address into definition 6 LITERAL A value pushed on stack by a word (binary) 7 [ Leaves compile mode 8 ] Starts compile mode 9 [COMPILE] xxx Makes a immediate be treated as non-immediate 10 STATE ( -- a) True if compiling, false if interpreting 11 INTERPRET Perform text interpretation of input stream 12 13 14 15 Screen 93 not modified 0 ( chapter 11 extending..terms.. bdk012787) 1 CHAPTER 11 TERMS ( EXTENDING ) 2 3 COMPILE-TIME The action of compiling or generating a new 4 dictionary entry, for later run-time use. 5 COMPILING WORD A word that has action only during the 6 compilation stage, to generate proper run-time action. 7 DEFINING WORD When executed defines a new dictionary entry 8 that may have compile-time and run-time parts. 9 IMMEDIATE WORD A word that gets executed during compilation 10 and not compiled into dictionary. 11 PRECEDENCE BIT The 16th bit, indicates wether a word should be 12 executed (immediadte) or compiled. 13 RUN-TIME The normal action which a word will take, which 14 is what the word DOES>, it's definition. 15 Screen 94 not modified 0 ( chapter 11 extending the dictionary..text.. bdk012787) 1 CHAPTER 11 EXTENDING 2 3 It is at this point that we find out how Forth works. 4 More important it is where we find out how to change Forth to 5 meet our needs. All of this is done by extending the dictionary 6 or when compared to other languages it would be like re-writting 7 the compiler so that it has new ways of handling the input. You 8 can never NOT do something in Forth, it may not at present have 9 a way of handling your desires, but learn its insides and you 10 can make it do anything. 11 We should remember that Forth has two states or actions 12 possible. The first is interpreting, the other compiling. In the 13 interpretive mode we take data from a source and perform actions 14 much like basic reads lines of code and acts on them. The other 15 mode creates new words for the interpreter to use. It would be Screen 95 not modified 0 ( chapter 11 extending... bdk012787) 1 like creating a new print command in basic (something you can't 2 do). 3 The words we use in the interpret mode have all been defined 4 and compiled in the kernal of Forth. The UTILITY.BLK and CPU8088 5 .BLK have most of the source code words for you to look over. In 6 looking these words over we will see two possible actions that 7 can take place in creating the dictionary words. These two are 8 compile-time and run-time activities. . 9 When compiling if we used Forth words that act on the 10 input data immediately, we would get garbage. That is it would 11 output data as the word was being created, not when we are 12 invoking it. Therefore we need to have words that control when 13 words do their thing. 14 CREATE is the word that creates the dicitonary entry and 15 puts in link and code addresses. This word is used to define Screen 96 not modified 0 ( chapter 11 extending.. bdk012787) 1 words like CONSTANT and VARIABLE. These words when we use them 2 will CREATE a dictionary input using the name we pass at that 3 time. CREATE doesn't do anything at the time it is used in the 4 defined word, only when we invoke it as part of a new defined 5 word. Now if we want the new defined word that was created by 6 using a word with CREATE in it, we use DOES>. DOES> separates 7 the creation from the activity when it is invoked. This is the 8 difference between compile-time and run-time actions. 9 Compile-time actions occur when the word is being created, 10 while run-time actions occur when the word is being interpreted. 11 It is important to understand the two different states of Forth 12 activities. You compile words into the dictionary which when 13 they get invoked will perform certain activities. To compile 14 these words may require some actions which are different from 15 the actions that occur at run-time (interpretation). Screen 97 not modified 0 ( chapter 11 extending.. bdk012787) 1 Interpretation occurs at all times, it just that some of the 2 interpreting is used to make new dictionary entries and some is 3 used to handle screen output. You don't want the two actions to 4 become confussed. 5 F83 has defined two words which can help show the difference 6 between these two states ." and .( The ." will store a string 7 that is printed when the word is invoke as in error messages. 8 The .( will print the string only while the word is being 9 compiled, or as I have used in the load screen to TUTOR it tells 10 you to wait while it is loading new words. 11 If we want to compute some values that later will be part of 12 the new defined word as LITERAL values we would use [ and ] . 13 The [ means interpret now, while ] means to stop interpreting 14 and resume compiling the word. If you are compiling directly 15 from the keyboard ] will continue compilation after a carriage Screen 98 not modified 0 ( chapter 11 extending and last text screen bdk012787) 1 return. 2 The word IMMEDIATE means that this word is used within a 3 compilation to do its action immediately. The opposite of this 4 is [COMPILE] which delays compiling of the word till used in an 5 other words compilation. 6 Keeping track of when and what is being compiled and 7 interpreted takes some time and practice. Use the book for most 8 of this discussion. The samples and charts of when and how the 9 dictionary is changed is too complex for this simple tutorial. 10 To really understand Forth, you must use it and play with it 11 understanding how to adapt it to your style of programming. F83 12 and Forth together should be able to solve programming problems 13 with ease once you understand it. 14 ENJOY. 15 ( $$ )